; Scenario 4 control for house Atreides.
; Created with Dune Legacy 0.96.4 Map Editor.

[BASIC]
LosePicture=LOSTVEHC.WSA
WinPicture=WIN2.WSA
BriefPicture=HEADQRTS.WSA
TimeOut=0
MapScale=1
CursorPos=1309
TacticalPos=1047
LoseFlags=5
WinFlags=7
License=LDCPUL
Author="Dmitri Fatkin"

[MAP]
Seed=14676
Field=1443,2085,2772,2983

[Atreides]
Quota=2700
Credits=1200
Brain=Human
MaxUnit=25

[Ordos]
Quota=0
Credits=300
Brain=CPU
MaxUnit=22

[TEAMS]
1=Ordos,Normal,Foot,2,3
2=Ordos,Normal,Foot,2,4
3=Ordos,Normal,Foot,3,4
4=Ordos,Normal,Foot,3,4
5=Ordos,Staging,Foot,2,2

[UNITS]
ID000=Atreides,Trike,256,1179,224,Guard
ID001=Atreides,Soldier,256,1181,0,Guard
ID002=Atreides,Trike,256,1248,32,Guard
ID003=Atreides,Soldier,256,1250,64,Guard
ID004=Atreides,Soldier,256,1434,192,Guard
ID005=Atreides,Trike,256,1436,160,Guard
ID006=Atreides,Quad,256,1440,96,Guard
ID007=Ordos,Soldier,256,2401,0,Ambush
ID008=Ordos,Raider Trike,256,2531,0,Area Guard
ID009=Ordos,Raider Trike,256,2532,0,Area Guard
ID010=Ordos,Raider Trike,256,2598,0,Area Guard
ID011=Ordos,Trooper,256,2660,0,Area Guard
ID012=Ordos,Raider Trike,256,2664,32,Area Guard
ID013=Ordos,Raider Trike,256,2720,224,Area Guard
ID014=Ordos,Trooper,256,2850,0,Area Guard
ID015=Ordos,Trooper,256,2855,0,Area Guard
ID016=Ordos,Soldier,256,2921,0,Ambush

[STRUCTURES]
GEN2531=Ordos,Concrete
GEN2532=Ordos,Concrete
GEN2596=Ordos,Concrete
GEN2597=Ordos,Concrete
GEN2657=Ordos,Concrete
GEN2661=Ordos,Concrete
GEN2662=Ordos,Concrete
GEN2721=Ordos,Concrete
GEN2722=Ordos,Concrete
GEN2727=Ordos,Concrete
GEN2785=Ordos,Concrete
GEN2786=Ordos,Concrete
GEN2791=Ordos,Concrete
GEN2850=Ordos,Concrete
GEN2854=Ordos,Concrete
GEN2855=Ordos,Concrete
GEN2914=Ordos,Concrete
ID000=Atreides,Const Yard,256,1309
ID001=Ordos,Outpost,256,2594
ID002=Ordos,Spice Silo,256,2723
ID003=Ordos,Barracks,256,2725
ID004=Ordos,Refinery,256,2851
ID005=Ordos,Windtrap,256,2978
ID006=Ordos,Const Yard,256,2980

[REINFORCEMENTS]
1=Ordos,Raider Trike,Enemybase,16
