# Can run over 60 seconds
KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
KHR-GLES31.core.tessellation_shader.vertex.vertex_ordering
KHR-GLES31.core.tessellation_shader.vertex.vertex_spacing

# Consistently times out with ZINK_DEBUG=validation (no VVL errors seen)
KHR-GLES3.texture_lod_bias.texture_lod_bias_all
