A B C D E F G H I J K L M N O P R S T U V W Y _
All Classes All Packages
All Classes All Packages
All Classes All Packages
A
- abortCurrentBattle() - Method in interface robocode.control.IRobocodeEngine
-
Aborts the current battle if it is running.
- abortCurrentBattle() - Method in class robocode.control.RobocodeEngine
-
Aborts the current battle if it is running.
- ACCELERATION - Static variable in class robocode.Rules
-
The acceleration of a robot, i.e.
- ACTIVE - robocode.control.snapshot.RobotState
-
The robot is active on the battlefield and has not hit the wall or a robot at this turn.
- addBattleListener(IBattleListener) - Method in interface robocode.control.IRobocodeEngine
-
Adds a battle listener that must receive events occurring in battles.
- addBattleListener(IBattleListener) - Method in class robocode.control.RobocodeEngine
-
Adds a battle listener that must receive events occurring in battles.
- addCustomEvent(Condition) - Method in class robocode.AdvancedRobot
-
Registers a custom event to be called when a condition is met.
- addCustomEvent(Condition) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Registers a custom event to be called when a condition is met.
- AdvancedRobot - Class in robocode
-
A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.
- AdvancedRobot() - Constructor for class robocode.AdvancedRobot
- ahead(double) - Method in class robocode.Robot
-
Immediately moves your robot ahead (forward) by distance measured in pixels.
- ahead(int) - Method in class robocode.JuniorRobot
-
Moves this robot forward by pixels.
B
- back(double) - Method in class robocode.Robot
-
Immediately moves your robot backward by distance measured in pixels.
- back(int) - Method in class robocode.JuniorRobot
-
Moves this robot backward by pixels.
- battleAborted(BattleSpecification) - Method in interface robocode.control.RobocodeListener
-
Deprecated.Since 1.6.2. Use the
IBattleListener.onBattleFinished()
instead.This method is called when a battle has been aborted.
- BattleAdaptor - Class in robocode.control.events
-
An abstract adapter class for receiving battle events by implementing the
IBattleListener
. - BattleAdaptor() - Constructor for class robocode.control.events.BattleAdaptor
-
Creates a BattleAdaptor.
- battleComplete(BattleSpecification, RobotResults[]) - Method in interface robocode.control.RobocodeListener
-
Deprecated.Since 1.6.2. Use the
IBattleListener.onBattleCompleted()
instead.This method is called when a battle completes successfully.
- BattleCompletedEvent - Class in robocode.control.events
-
A BattleCompletedEvent is sent to
onBattleCompleted()
when the battle is completed successfully and results are available. - BattleCompletedEvent(BattleRules, BattleResults[]) - Constructor for class robocode.control.events.BattleCompletedEvent
-
Called by the game to create a new BattleCompletedEvent.
- BattleEndedEvent - Class in robocode
-
A BattleEndedEvent is sent to
onBattleEnded()
when the battle is ended. - BattleEndedEvent(boolean, BattleResults) - Constructor for class robocode.BattleEndedEvent
-
Called by the game to create a new BattleEndedEvent.
- BattleErrorEvent - Class in robocode.control.events
-
A BattleErrorEvent is sent to
onBattleError()
when an error message is sent from the game in the during the battle. - BattleErrorEvent(String) - Constructor for class robocode.control.events.BattleErrorEvent
-
Called by the game to create a new BattleErrorEvent.
- BattleEvent - Class in robocode.control.events
-
This is the base class of all battle events.
- BattleEvent() - Constructor for class robocode.control.events.BattleEvent
-
Creates a new BattleEvent.
- BattlefieldSpecification - Class in robocode.control
-
Defines the size of a battlefield, which is a part of the
BattleSpecification
. - BattlefieldSpecification() - Constructor for class robocode.control.BattlefieldSpecification
-
Creates a standard 800 x 600 battlefield.
- BattlefieldSpecification(int, int) - Constructor for class robocode.control.BattlefieldSpecification
-
Creates a battlefield of the specified width and height.
- BattleFinishedEvent - Class in robocode.control.events
-
A BattleFinishedEvent is sent to
onBattleFinished()
when the battle is finished. - BattleFinishedEvent(boolean) - Constructor for class robocode.control.events.BattleFinishedEvent
-
Called by the game to create a new BattleFinishedEvent.
- battleMessage(String) - Method in interface robocode.control.RobocodeListener
-
Deprecated.Since 1.6.2. Use the
IBattleListener.onBattleMessage()
instead.This method is called when the game logs messages that is normally written out to the console.
- BattleMessageEvent - Class in robocode.control.events
-
A BattleMessageEvent is sent to
onBattleMessage()
when an informal message is sent from the game in the during the battle. - BattleMessageEvent(String) - Constructor for class robocode.control.events.BattleMessageEvent
-
Called by the game to create a new BattleMessageEvent.
- BattlePausedEvent - Class in robocode.control.events
-
A BattlePausedEvent is sent to
onBattlePaused()
when a battle has been paused. - BattlePausedEvent() - Constructor for class robocode.control.events.BattlePausedEvent
-
Called by the game to create a new BattlePausedEvent.
- BattleResults - Class in robocode
-
Contains the battle results returned by
BattleEndedEvent.getResults()
when a battle has ended. - BattleResults(String, int, double, double, double, double, double, double, double, int, int, int) - Constructor for class robocode.BattleResults
-
Constructs this BattleResults object.
- BattleResumedEvent - Class in robocode.control.events
-
A BattleResumedEvent is sent to
onBattleResumed()
when a battle has been resumed (after having been paused). - BattleResumedEvent() - Constructor for class robocode.control.events.BattleResumedEvent
-
Called by the game to create a new BattleResumedEvent.
- BattleRules - Class in robocode
-
Contains the battle rules returned by
BattleStartedEvent.getBattleRules()
when a battle is started andBattleCompletedEvent.getBattleRules()
when a battle is completed. - BattleSpecification - Class in robocode.control
-
A BattleSpecification defines a battle configuration used by the
RobocodeEngine
. - BattleSpecification(int, long, double, boolean, BattlefieldSpecification, RobotSpecification[]) - Constructor for class robocode.control.BattleSpecification
-
Creates a new BattleSpecification with the given settings.
- BattleSpecification(int, long, double, BattlefieldSpecification, RobotSpecification[]) - Constructor for class robocode.control.BattleSpecification
-
Creates a new BattleSpecification with the given settings.
- BattleSpecification(int, BattlefieldSpecification, RobotSpecification[]) - Constructor for class robocode.control.BattleSpecification
-
Creates a new BattleSpecification with the given number of rounds, battlefield size, and robots.
- BattleSpecification(BattlefieldSpecification, int, long, double, int, boolean, RobotSpecification[]) - Constructor for class robocode.control.BattleSpecification
-
Creates a new BattleSpecification with the given settings.
- BattleSpecification(BattlefieldSpecification, int, long, double, int, boolean, RobotSpecification[], RobotSetup[]) - Constructor for class robocode.control.BattleSpecification
-
Creates a new BattleSpecification with the given settings.
- BattleStartedEvent - Class in robocode.control.events
-
A BattleStartedEvent is sent to
onBattleStarted()
when a new battle is started. - BattleStartedEvent(BattleRules, int, boolean) - Constructor for class robocode.control.events.BattleStartedEvent
-
Called by the game to create a new BattleStartedEvent.
- bearGunTo(int) - Method in class robocode.JuniorRobot
-
Turns the gun to the specified angle (in degrees) relative to body of this robot.
- black - Static variable in class robocode.JuniorRobot
-
The color black (0x000000)
- blue - Static variable in class robocode.JuniorRobot
-
The color blue (0x0000FF)
- BorderSentry - Interface in robocode
-
A robot that implements BorderSentry is a robot type used for keeping other robots away from the borders, i.e.
- broadcastMessage(Serializable) - Method in interface robocode.robotinterfaces.peer.ITeamRobotPeer
-
Broadcasts a message to all teammates.
- broadcastMessage(Serializable) - Method in class robocode.TeamRobot
-
Broadcasts a message to all teammates.
- brown - Static variable in class robocode.JuniorRobot
-
The color brown (0x8B4513)
- Bullet - Class in robocode
-
Represents a bullet.
- Bullet(double, double, double, double, String, String, boolean, int) - Constructor for class robocode.Bullet
-
Called by the game to create a new
Bullet
object - bulletDamage - Variable in class robocode.BattleResults
- bulletDamageBonus - Variable in class robocode.BattleResults
- BulletHitBulletEvent - Class in robocode
-
This event is sent to
onBulletHitBullet
when one of your bullets has hit another bullet. - BulletHitBulletEvent(Bullet, Bullet) - Constructor for class robocode.BulletHitBulletEvent
-
Called by the game to create a new
BulletHitEvent
. - BulletHitEvent - Class in robocode
-
This event is sent to
onBulletHit
when one of your bullets has hit another robot. - BulletHitEvent(String, double, Bullet) - Constructor for class robocode.BulletHitEvent
-
Called by the game to create a new
BulletHitEvent
. - BulletMissedEvent - Class in robocode
-
This event is sent to
onBulletMissed
when one of your bullets has missed, i.e. - BulletMissedEvent(Bullet) - Constructor for class robocode.BulletMissedEvent
-
Called by the game to create a new
BulletMissedEvent
. - BulletState - Enum in robocode.control.snapshot
-
Defines a bullet state, which can be: just fired, moving somewhere, hitting a victim, hitting another bullet, hitting the wall, exploded, or inactive.
C
- cleanup() - Method in class robocode.Condition
-
Called by the system in order to clean up references to internal objects.
- cleanup() - Method in class robocode.GunTurnCompleteCondition
-
Called by the system in order to clean up references to internal objects.
- cleanup() - Method in class robocode.MoveCompleteCondition
-
Called by the system in order to clean up references to internal objects.
- cleanup() - Method in class robocode.RadarTurnCompleteCondition
-
Called by the system in order to clean up references to internal objects.
- cleanup() - Method in class robocode.TurnCompleteCondition
-
Called by the system in order to clean up references to internal objects.
- clearAllEvents() - Method in class robocode.AdvancedRobot
-
Clears out any pending events in the robot's event queue immediately.
- clearAllEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Clears out any pending events in the robot's event queue immediately.
- close() - Method in interface robocode.control.IRobocodeEngine
-
Closes the RobocodeEngine and releases any allocated resources it holds.
- close() - Method in class robocode.control.RobocodeEngine
-
Closes the RobocodeEngine and releases any allocated resources it holds.
- close() - Method in class robocode.RobocodeFileOutputStream
-
Closes this output stream.
- compareTo(BattleResults) - Method in class robocode.BattleResults
- compareTo(Event) - Method in class robocode.CustomEvent
-
Compares this event to another event regarding precedence.
- compareTo(Event) - Method in class robocode.Event
-
Compares this event to another event regarding precedence.
- compareTo(Event) - Method in class robocode.HitRobotEvent
-
Compares this event to another event regarding precedence.
- compareTo(Event) - Method in class robocode.ScannedRobotEvent
-
Compares this event to another event regarding precedence.
- Condition - Class in robocode
-
Condition is used to define custom
waitFor(Condition)
and custom events for anAdvancedRobot
. - Condition() - Constructor for class robocode.Condition
-
Creates a new, unnamed Condition with the default priority, which is 80.
- Condition(String) - Constructor for class robocode.Condition
-
Creates a new Condition with the specified name, and default priority, which is 80.
- Condition(String, int) - Constructor for class robocode.Condition
-
Creates a new Condition with the specified name and priority.
- convertResults(BattleResults[]) - Static method in class robocode.control.RobotResults
-
Converts an array of
BattleResults
into an array ofRobotResults
. - CustomEvent - Class in robocode
-
This event is sent to
onCustomEvent()
when a custom condition is met. - CustomEvent(Condition) - Constructor for class robocode.CustomEvent
-
Called by the game to create a new CustomEvent when a condition is met.
- CustomEvent(Condition, int) - Constructor for class robocode.CustomEvent
-
Called by the game to create a new CustomEvent when a condition is met.
D
- DEAD - robocode.control.snapshot.RobotState
-
The robot is dead.
- DeathEvent - Class in robocode
-
This event is sent to
onDeath()
when your robot dies. - DeathEvent() - Constructor for class robocode.DeathEvent
-
Called by the game to create a new DeathEvent.
- DECELERATION - Static variable in class robocode.Rules
-
The deceleration of a robot, i.e.
- doNothing() - Method in class robocode.JuniorRobot
-
Skips a turn.
- doNothing() - Method in class robocode.Robot
-
Do nothing this turn, meaning that the robot will skip it's turn.
- doNothing(int) - Method in class robocode.JuniorRobot
-
Skips the specified number of turns.
- Droid - Interface in robocode
-
Robots that implement Droid have no scanner, but an extra 20 life/energy.
E
- endTurn() - Method in class robocode._AdvancedRobot
-
Deprecated.Use
execute
instead. - energy - Variable in class robocode.JuniorRobot
-
Current energy of this robot, where 100 means full energy and 0 means no energy (dead).
- equals(Object) - Method in class robocode.BattleResults
- equals(Object) - Method in class robocode.Bullet
- equals(Object) - Method in class robocode.control.RobotResults
- Event - Class in robocode
-
The superclass of all Robocode events.
- Event() - Constructor for class robocode.Event
-
Default constructor used by the game to create a new event.
- execute() - Method in class robocode.AdvancedRobot
-
Executes any pending actions, or continues executing actions that are in process.
- execute() - Method in class robocode.RateControlRobot
-
Executes any pending actions, or continues executing actions that are in process.
- execute() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Executes any pending actions, or continues executing actions that are in process.
- EXPLODED - robocode.control.snapshot.BulletState
-
The bullet currently represents a robot explosion, i.e.
F
- fieldHeight - Variable in class robocode.JuniorRobot
-
Contains the height of the battlefield.
- fieldWidth - Variable in class robocode.JuniorRobot
-
Contains the width of the battlefield.
- finalize() - Method in class robocode._RobotBase
-
Called by the system to 'clean up' after your robot.
- finalize() - Method in class robocode.control.RobocodeEngine
- fire() - Method in class robocode.JuniorRobot
-
Fires a bullet with the default power of 1.
- fire(double) - Method in class robocode.JuniorRobot
-
Fires a bullet with the specified bullet power, which is between 0.1 and 3 where 3 is the maximum bullet power.
- fire(double) - Method in class robocode.Robot
-
Immediately fires a bullet.
- fire(double) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Immediately fires a bullet.
- fireBullet(double) - Method in class robocode.Robot
-
Immediately fires a bullet.
- FIRED - robocode.control.snapshot.BulletState
-
The bullet has just been fired this turn and hence just been created.
- firsts - Variable in class robocode.BattleResults
- flush() - Method in class robocode.RobocodeFileOutputStream
-
Flushes this output stream.
G
- getAdvancedEventListener() - Method in class robocode.AdvancedRobot
-
Do not call this method!
- getAdvancedEventListener() - Method in interface robocode.robotinterfaces.IAdvancedRobot
-
This method is called by the game to notify this robot about advanced robot event.
- getAllEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all events currently in the robot's queue.
- getAllEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all events currently in the robot's queue.
- getAuthorName() - Method in class robocode.control.RobotSpecification
-
Returns the name of the author of this robot or team.
- getBasicEventListener() - Method in class robocode.JuniorRobot
-
Do not call this method!
- getBasicEventListener() - Method in class robocode.Robot
-
This method is called by the game to notify this robot about basic robot event.
- getBasicEventListener() - Method in interface robocode.robotinterfaces.IBasicRobot
-
This method is called by the game to notify this robot about basic robot event.
- getBattlefield() - Method in class robocode.control.BattleSpecification
-
Returns the battlefield size for this battle.
- getBattlefieldHeight() - Method in class robocode.BattleRules
-
Returns the battlefield height.
- getBattleFieldHeight() - Method in class robocode.Robot
-
Returns the height of the current battlefield measured in pixels.
- getBattleFieldHeight() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the height of the current battlefield measured in pixels.
- getBattlefieldWidth() - Method in class robocode.BattleRules
-
Returns the battlefield width.
- getBattleFieldWidth() - Method in class robocode.Robot
-
Returns the width of the current battlefield measured in pixels.
- getBattleFieldWidth() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the width of the current battlefield measured in pixels.
- getBattleNum() - Method in class robocode._Robot
-
Deprecated.Use
getRoundNum()
instead. - getBattleRules() - Method in class robocode.control.events.BattleCompletedEvent
-
Returns the rules used in the battle.
- getBattleRules() - Method in class robocode.control.events.BattleStartedEvent
-
Returns the rules that will be used in the battle.
- getBearing() - Method in class robocode.HitByBulletEvent
-
Returns the bearing to the bullet, relative to your robot's heading, in degrees (-180 < getBearing() <= 180).
- getBearing() - Method in class robocode.HitRobotEvent
-
Returns the bearing to the robot you hit, relative to your robot's heading, in degrees (-180 <= getBearing() < 180)
- getBearing() - Method in class robocode.HitWallEvent
-
Returns the bearing to the wall you hit, relative to your robot's heading, in degrees (-180 <= getBearing() < 180)
- getBearing() - Method in class robocode.ScannedRobotEvent
-
Returns the bearing to the robot you scanned, relative to your robot's heading, in degrees (-180 <= getBearing() < 180)
- getBearingDegrees() - Method in class robocode.HitRobotEvent
-
Deprecated.Use
HitRobotEvent.getBearing()
instead. - getBearingDegrees() - Method in class robocode.HitWallEvent
-
Deprecated.Use
HitWallEvent.getBearing()
instead. - getBearingRadians() - Method in class robocode.HitByBulletEvent
-
Returns the bearing to the bullet, relative to your robot's heading, in radians (-Math.PI < getBearingRadians() <= Math.PI).
- getBearingRadians() - Method in class robocode.HitRobotEvent
-
Returns the bearing to the robot you hit, relative to your robot's heading, in radians (-PI <= getBearingRadians() < PI)
- getBearingRadians() - Method in class robocode.HitWallEvent
-
Returns the bearing to the wall you hit, relative to your robot's heading, in radians (-PI <= getBearingRadians() < PI)
- getBearingRadians() - Method in class robocode.ScannedRobotEvent
-
Returns the bearing to the robot you scanned, relative to your robot's heading, in radians (-PI <= getBearingRadians() < PI)
- getBodyColor() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the color of the body.
- getBodyHeading() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the body heading of the robot in radians.
- getBodyHeading() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the direction that the robot's body is facing, in radians.
- getBodyTurnRemaining() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the angle remaining in the robot's turn, in radians.
- getBullet() - Method in class robocode.BulletHitBulletEvent
-
Returns your bullet that hit another bullet.
- getBullet() - Method in class robocode.BulletHitEvent
-
Returns the bullet of yours that hit the robot.
- getBullet() - Method in class robocode.BulletMissedEvent
-
Returns the bullet that missed.
- getBullet() - Method in class robocode.HitByBulletEvent
-
Returns the bullet that hit your robot.
- getBulletDamage() - Method in class robocode.BattleResults
-
Returns the bullet damage score of this robot in the battle.
- getBulletDamage(double) - Static method in class robocode.Rules
-
Returns the amount of damage of a bullet given a specific bullet power.
- getBulletDamageBonus() - Method in class robocode.BattleResults
-
Returns the bullet damage bonus of this robot in the battle.
- getBulletHitBonus(double) - Static method in class robocode.Rules
-
Returns the amount of bonus given when a robot's bullet hits an opponent robot given a specific bullet power.
- getBulletHitBulletEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all BulletHitBulletEvents currently in the robot's queue.
- getBulletHitBulletEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all BulletHitBulletEvents currently in the robot's queue.
- getBulletHitEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all BulletHitEvents currently in the robot's queue.
- getBulletHitEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all BulletHitEvents currently in the robot's queue.
- getBulletId() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the ID of the bullet used for identifying the bullet in a collection of bullets.
- getBulletMissedEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all BulletMissedEvents currently in the robot's queue.
- getBulletMissedEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all BulletMissedEvents currently in the robot's queue.
- getBullets() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns a list of snapshots for the bullets that are currently on the battlefield.
- getBulletSpeed(double) - Static method in class robocode.Rules
-
Returns the speed of a bullet given a specific bullet power measured in pixels/turn.
- getCall() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
This call must be made from a robot call to inform the game that the robot made a
get*
call like e.g. - getClassName() - Method in class robocode.control.RobotSpecification
-
Returns the full class name of this robot or team.
- getColor() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the color of the bullet.
- getCondition() - Method in class robocode.CustomEvent
-
Returns the condition that fired, causing this event to be generated.
- getContestantIndex() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the contestant index, which is unique for each robot or team participating in a battle.
- getCurrentBulletDamageScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current bullet damage score.
- getCurrentBulletKillBonus() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current bullet kill bonus.
- getCurrentRammingDamageScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current ramming damage score.
- getCurrentRammingKillBonus() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current ramming kill bonus.
- getCurrentScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current score.
- getCurrentSurvivalBonus() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current survival bonus.
- getCurrentSurvivalScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the current survival score.
- getCurrentWorkingDir() - Static method in class robocode.control.RobocodeEngine
-
Returns the current working directory.
- getDataDirectory() - Method in class robocode.AdvancedRobot
-
Returns a file representing a data directory for the robot, which can be written to using
RobocodeFileOutputStream
orRobocodeFileWriter
. - getDataDirectory() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a file representing a data directory for the robot, which can be written to using
RobocodeFileOutputStream
orRobocodeFileWriter
. - getDataFile(String) - Method in class robocode.AdvancedRobot
-
Returns a file in your data directory that you can write to using
RobocodeFileOutputStream
orRobocodeFileWriter
. - getDataFile(String) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a file in your data directory that you can write to using
RobocodeFileOutputStream
orRobocodeFileWriter
. - getDataQuotaAvailable() - Method in class robocode.AdvancedRobot
-
Returns the data quota available in your data directory, i.e.
- getDataQuotaAvailable() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns the data quota available in your data directory, i.e.
- getDebugProperties() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns a snapshot of debug properties.
- getDescription() - Method in class robocode.control.RobotSpecification
-
Returns the description provided by the author of this robot or team.
- getDistance() - Method in class robocode.ScannedRobotEvent
-
Returns the distance to the robot (your center to his center).
- getDistanceRemaining() - Method in class robocode.AdvancedRobot
-
Returns the distance remaining in the robot's current move measured in pixels.
- getDistanceRemaining() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the distance remaining in the robot's current move measured in pixels.
- getDistanceRemaining() - Method in class robocode.RobotStatus
-
Returns the distance remaining in the robot's current move measured in pixels.
- getEnergy() - Method in class robocode.BulletHitEvent
-
Returns the remaining energy of the robot your bullet has hit (after the damage done by your bullet).
- getEnergy() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the energy level of the robot.
- getEnergy() - Method in class robocode.HitRobotEvent
-
Returns the amount of energy of the robot you hit.
- getEnergy() - Method in class robocode.Robot
-
Returns the robot's current energy.
- getEnergy() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the robot's current energy.
- getEnergy() - Method in class robocode.RobotStatus
-
Returns the robot's current energy.
- getEnergy() - Method in class robocode.ScannedRobotEvent
-
Returns the energy of the robot.
- getError() - Method in class robocode.control.events.BattleErrorEvent
-
Returns the error message.
- getEventPriority(String) - Method in class robocode.AdvancedRobot
-
Returns the current priority of a class of events.
- getEventPriority(String) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns the current priority of a class of events.
- getExplosionImageIndex() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the explosion image index, which is different depending on the type of explosion.
- getFirsts() - Method in class robocode.BattleResults
-
Returns the number of rounds this robot placed first in the battle.
- getFrame() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the current frame number to display, i.e.
- getGraphics() - Method in class robocode.Robot
-
Returns a graphics context used for painting graphical items for the robot.
- getGraphics() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns a graphics context used for painting graphical items for the robot.
- getGunCharge() - Method in class robocode._Robot
-
Deprecated.Use
getGunHeat()
instead. - getGunColor() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the color of the gun.
- getGunCoolingRate() - Method in class robocode.BattleRules
-
Returns the rate at which the gun will cool down, i.e.
- getGunCoolingRate() - Method in class robocode.control.BattleSpecification
-
Returns the gun cooling rate of the robots in this battle.
- getGunCoolingRate() - Method in class robocode.Robot
-
Returns the rate at which the gun will cool down, i.e.
- getGunCoolingRate() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the rate at which the gun will cool down, i.e.
- getGunHeading() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the gun heading of the robot in radians.
- getGunHeading() - Method in class robocode.Robot
-
Returns the direction that the robot's gun is facing, in degrees.
- getGunHeading() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the direction that the robot's gun is facing, in radians.
- getGunHeading() - Method in class robocode.RobotStatus
-
Returns the direction that the robot's gun is facing, in degrees.
- getGunHeadingDegrees() - Method in class robocode._AdvancedRobot
-
Deprecated.Use
getGunHeading()
instead. - getGunHeadingRadians() - Method in class robocode._AdvancedRadiansRobot
- getGunHeadingRadians() - Method in class robocode.AdvancedRobot
-
Returns the direction that the robot's gun is facing, in radians.
- getGunHeadingRadians() - Method in class robocode.RobotStatus
-
Returns the direction that the robot's gun is facing, in radians.
- getGunHeat() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the gun heat of the robot.
- getGunHeat() - Method in class robocode.Robot
-
Returns the current heat of the gun.
- getGunHeat() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the current heat of the gun.
- getGunHeat() - Method in class robocode.RobotStatus
-
Returns the current heat of the gun.
- getGunHeat(double) - Static method in class robocode.Rules
-
Returns the heat produced by firing the gun given a specific bullet power.
- getGunImageName() - Method in class robocode._Robot
-
Deprecated.This call is not used.
- getGunRotationRate() - Method in class robocode.RateControlRobot
-
Gets the gun's clockwise rotation per turn, in degrees.
- getGunRotationRateRadians() - Method in class robocode.RateControlRobot
-
Gets the gun's clockwise rotation per turn, in radians.
- getGunTurnRemaining() - Method in class robocode.AdvancedRobot
-
Returns the angle remaining in the gun's turn, in degrees.
- getGunTurnRemaining() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the angle remaining in the gun's turn, in radians.
- getGunTurnRemaining() - Method in class robocode.RobotStatus
-
Returns the angle remaining in the gun's turn, in degrees.
- getGunTurnRemainingRadians() - Method in class robocode._AdvancedRadiansRobot
- getGunTurnRemainingRadians() - Method in class robocode.AdvancedRobot
-
Returns the angle remaining in the gun's turn, in radians.
- getGunTurnRemainingRadians() - Method in class robocode.RobotStatus
-
Returns the angle remaining in the gun's turn, in radians.
- getHeading() - Method in class robocode.Bullet
-
Returns the direction the bullet is/was heading, in degrees (0 <= getHeading() < 360).
- getHeading() - Method in class robocode.control.RobotSetup
-
Returns the body, gun, and radar heading (in degrees).
- getHeading() - Method in interface robocode.control.snapshot.IBulletSnapshot
- getHeading() - Method in class robocode.HitByBulletEvent
-
Returns the heading of the bullet when it hit you, in degrees (0 <= getHeading() < 360).
- getHeading() - Method in class robocode.Robot
-
Returns the direction that the robot's body is facing, in degrees.
- getHeading() - Method in class robocode.RobotStatus
-
Returns the direction that the robot's body is facing, in degrees.
- getHeading() - Method in class robocode.ScannedRobotEvent
-
Returns the heading of the robot, in degrees (0 <= getHeading() < 360)
- getHeadingDegrees() - Method in class robocode._AdvancedRobot
-
Deprecated.Use
getHeading()
instead. - getHeadingDegrees() - Method in class robocode.HitByBulletEvent
-
Deprecated.Use
HitByBulletEvent.getHeading()
instead. - getHeadingRadians() - Method in class robocode._AdvancedRadiansRobot
- getHeadingRadians() - Method in class robocode.AdvancedRobot
-
Returns the direction that the robot's body is facing, in radians.
- getHeadingRadians() - Method in class robocode.Bullet
-
Returns the direction the bullet is/was heading, in radians (0 <= getHeadingRadians() < 2 * Math.PI).
- getHeadingRadians() - Method in class robocode.HitByBulletEvent
-
Returns the heading of the bullet when it hit you, in radians (0 <= getHeadingRadians() < 2 * PI).
- getHeadingRadians() - Method in class robocode.RobotStatus
-
Returns the direction that the robot's body is facing, in radians.
- getHeadingRadians() - Method in class robocode.ScannedRobotEvent
-
Returns the heading of the robot, in radians (0 <= getHeading() < 2 * PI)
- getHeight() - Method in class robocode.control.BattlefieldSpecification
-
Returns the height of this battlefield.
- getHeight() - Method in class robocode.Robot
-
Returns the height of the robot measured in pixels.
- getHideEnemyNames() - Method in class robocode.BattleRules
-
Returns true if the enemy names are hidden, i.e.
- getHideEnemyNames() - Method in class robocode.control.BattleSpecification
-
Returns the flag specifying if the enemy names must be hidden from events sent to robots.
- getHitBullet() - Method in class robocode.BulletHitBulletEvent
-
Returns the bullet that was hit by your bullet.
- getHitByBulletEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all HitByBulletEvents currently in the robot's queue.
- getHitByBulletEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all HitByBulletEvents currently in the robot's queue.
- getHitRobotEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all HitRobotEvents currently in the robot's queue.
- getHitRobotEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all HitRobotEvents currently in the robot's queue.
- getHitWallEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all HitWallEvents currently in the robot's queue.
- getHitWallEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all HitWallEvents currently in the robot's queue.
- getInactivityTime() - Method in class robocode.BattleRules
-
Returns the allowed inactivity time, where the robot is not taking any action, before will begin to be zapped.
- getInactivityTime() - Method in class robocode.control.BattleSpecification
-
Returns the allowed inactivity time for the robots in this battle.
- getIndexedResults() - Method in class robocode.control.events.BattleCompletedEvent
-
Returns the battle results that can be used to determine the score for the individual robot based on the robot index.
- getIndexedTeamScores() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns an array of indexed scores grouped by teams that can be used to determine the score for the individual team based on the team index.
- getInitialSetups() - Method in class robocode.control.BattleSpecification
-
Returns the initial position and heading of each robot participating in this battle.
- getInteractiveEventListener() - Method in class robocode.Robot
-
This method is called by the game to notify this robot about interactive events, i.e.
- getInteractiveEventListener() - Method in interface robocode.robotinterfaces.IInteractiveRobot
-
This method is called by the game to notify this robot about interactive events, i.e.
- getJarFile() - Method in class robocode.control.RobotSpecification
-
Returns the JAR file containing this robot or team, or
null
if it does not come from a JAR file (could be class files instead). - getKey() - Method in interface robocode.control.snapshot.IDebugProperty
-
Returns the key of the property.
- getLastSurvivorBonus() - Method in class robocode.BattleResults
-
Returns the last survivor score of this robot in the battle.
- getLife() - Method in class robocode._Robot
-
Deprecated.Use
getEnergy()
instead. - getLife() - Method in class robocode.BulletHitEvent
-
Deprecated.Use
BulletHitEvent.getEnergy()
instead. - getLife() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getEnergy()
instead. - getLocalRepository() - Method in interface robocode.control.IRobocodeEngine
-
Returns all robots available from the local robot repository of Robocode.
- getLocalRepository() - Method in class robocode.control.RobocodeEngine
-
Returns all robots available from the local robot repository of Robocode.
- getLocalRepository(String) - Method in interface robocode.control.IRobocodeEngine
-
Returns a selection of robots available from the local robot repository of Robocode.
- getLocalRepository(String) - Method in class robocode.control.RobocodeEngine
-
Returns a selection of robots available from the local robot repository of Robocode.
- getMaxWaitCount() - Method in class robocode._AdvancedRobot
-
Deprecated.This method is no longer functional. Use
AdvancedRobot.onSkippedTurn(SkippedTurnEvent)
instead. - getMessage() - Method in class robocode.control.events.BattleMessageEvent
-
Returns the informal message.
- getMessage() - Method in class robocode.MessageEvent
-
Returns the message itself.
- getMessageEvents() - Method in interface robocode.robotinterfaces.peer.ITeamRobotPeer
-
Returns a vector containing all MessageEvents currently in the robot's queue.
- getMessageEvents() - Method in class robocode.TeamRobot
-
Returns a vector containing all MessageEvents currently in the robot's queue.
- getName() - Method in class robocode.Bullet
-
Returns the name of the robot that fired this bullet.
- getName() - Method in class robocode.BulletHitEvent
-
Returns the name of the robot your bullet hit.
- getName() - Method in class robocode.Condition
-
Returns the name of this condition.
- getName() - Method in class robocode.control.RobotSpecification
-
Returns the name of this robot or team.
- getName() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the name of the robot.
- getName() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the name of the contestant, i.e.
- getName() - Method in class robocode.HitByBulletEvent
-
Returns the name of the robot that fired the bullet.
- getName() - Method in class robocode.HitRobotEvent
-
Returns the name of the robot you hit.
- getName() - Method in class robocode.RobocodeFileOutputStream
-
Returns the filename of this output stream.
- getName() - Method in class robocode.Robot
-
Returns the robot's name.
- getName() - Method in class robocode.RobotDeathEvent
-
Returns the name of the robot that died.
- getName() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the robot's name.
- getName() - Method in class robocode.ScannedRobotEvent
-
Returns the name of the robot.
- getNameAndVersion() - Method in class robocode.control.RobotSpecification
-
Returns the name and version of this robot or team.
- getNumBattles() - Method in class robocode._Robot
-
Deprecated.Use
getNumRounds()
instead. - getNumRounds() - Method in class robocode.BattleRules
-
Returns the number of rounds.
- getNumRounds() - Method in class robocode.control.BattleSpecification
-
Returns the number of rounds in this battle.
- getNumRounds() - Method in class robocode.Robot
-
Returns the number of rounds in the current battle.
- getNumRounds() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the number of rounds in the current battle.
- getNumRounds() - Method in class robocode.RobotStatus
-
Returns the number of rounds in the current battle.
- getNumSentries() - Method in class robocode.Robot
-
Returns how many sentry robots that are left in the current round.
- getNumSentries() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns how many sentry robots that are left in the current round.
- getNumSentries() - Method in class robocode.RobotStatus
-
Returns how many sentry robots that are left in the current round.
- getOthers() - Method in class robocode.Robot
-
Returns how many opponents that are left in the current round.
- getOthers() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns how many opponents that are left in the current round.
- getOthers() - Method in class robocode.RobotStatus
-
Returns how many opponents that are left in the current round.
- getOutputStreamSnapshot() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns a snapshot of the output print stream for this robot.
- getOwnerIndex() - Method in interface robocode.control.snapshot.IBulletSnapshot
- getPaintEventListener() - Method in class robocode.Robot
-
This method is called by the game to notify this robot about painting events.
- getPaintEventListener() - Method in interface robocode.robotinterfaces.IPaintRobot
-
This method is called by the game to notify this robot about painting events.
- getPaintX() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the X painting position of the bullet.
- getPaintY() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the Y painting position of the bullet.
- getPower() - Method in class robocode.Bullet
-
Returns the power of this bullet.
- getPower() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the bullet power.
- getPower() - Method in class robocode.HitByBulletEvent
-
Returns the power of this bullet.
- getPriority() - Method in class robocode.BattleEndedEvent
-
Returns the priority of this event.
- getPriority() - Method in class robocode.Condition
-
Returns the priority of this condition.
- getPriority() - Method in class robocode.CustomEvent
-
Returns the priority of this event.
- getPriority() - Method in class robocode.DeathEvent
-
Returns the priority of this event.
- getPriority() - Method in class robocode.Event
-
Returns the priority of this event.
- getPriority() - Method in class robocode.RoundEndedEvent
-
Returns the priority of this event.
- getPriority() - Method in class robocode.SkippedTurnEvent
-
Returns the priority of this event.
- getPriority() - Method in class robocode.WinEvent
-
Returns the priority of this event.
- getRadarColor() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the color of the radar.
- getRadarHeading() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the radar heading of the robot in radians.
- getRadarHeading() - Method in class robocode.Robot
-
Returns the direction that the robot's radar is facing, in degrees.
- getRadarHeading() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the direction that the robot's radar is facing, in radians.
- getRadarHeading() - Method in class robocode.RobotStatus
-
Returns the direction that the robot's radar is facing, in degrees.
- getRadarHeadingDegrees() - Method in class robocode._AdvancedRobot
-
Deprecated.Use
getRadarHeading()
instead. - getRadarHeadingRadians() - Method in class robocode._AdvancedRadiansRobot
- getRadarHeadingRadians() - Method in class robocode.AdvancedRobot
-
Returns the direction that the robot's radar is facing, in radians.
- getRadarHeadingRadians() - Method in class robocode.RobotStatus
-
Returns the direction that the robot's radar is facing, in radians.
- getRadarImageName() - Method in class robocode._Robot
-
Deprecated.This call is not used.
- getRadarRotationRate() - Method in class robocode.RateControlRobot
-
Gets the radar's clockwise rotation per turn, in degrees.
- getRadarRotationRateRadians() - Method in class robocode.RateControlRobot
-
Gets the radar's clockwise rotation per turn, in radians.
- getRadarTurnRemaining() - Method in class robocode.AdvancedRobot
-
Returns the angle remaining in the radar's turn, in degrees.
- getRadarTurnRemaining() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the angle remaining in the radar's turn, in radians.
- getRadarTurnRemaining() - Method in class robocode.RobotStatus
-
Returns the angle remaining in the radar's turn, in degrees.
- getRadarTurnRemainingRadians() - Method in class robocode._AdvancedRadiansRobot
- getRadarTurnRemainingRadians() - Method in class robocode.AdvancedRobot
-
Returns the angle remaining in the radar's turn, in radians.
- getRadarTurnRemainingRadians() - Method in class robocode.RobotStatus
-
Returns the angle remaining in the radar's turn, in radians.
- getRamDamage() - Method in class robocode.BattleResults
-
Returns the ram damage score of this robot in the battle.
- getRamDamageBonus() - Method in class robocode.BattleResults
-
Returns the ram damage bonus of this robot in the battle.
- getRandom() - Static method in class robocode.control.RandomFactory
-
Returns the random number generator used for generating a stream of random numbers.
- getRandom() - Static method in class robocode.util.Utils
-
Returns random number generator.
- getRank() - Method in class robocode.BattleResults
-
Returns the rank of this robot in the battle results.
- getResults() - Method in class robocode.BattleEndedEvent
-
Returns the battle results.
- getRobocodeVersion() - Method in class robocode.control.RobotSpecification
-
Returns the version of Robocode this robot or team was build with.
- getRobot() - Method in class robocode.control.RobotResults
-
Returns the robot these results are meant for.
- getRobotBearing() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getBearing()
instead. - getRobotBearingDegrees() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getBearing()
instead. - getRobotBearingRadians() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getBearingRadians()
instead. - getRobotDeathEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all RobotDeathEvents currently in the robot's queue.
- getRobotDeathEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all RobotDeathEvents currently in the robot's queue.
- getRobotDistance() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getDistance()
instead. - getRobotHeading() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getHeading()
instead. - getRobotHeadingDegrees() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getHeading()
instead. - getRobotHeadingRadians() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getHeadingRadians()
instead. - getRobotImageName() - Method in class robocode._Robot
-
Deprecated.This call is not used.
- getRobotIndex() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the index of the robot, which is unique for the specific robot and constant during a battle.
- getRobotLife() - Method in class robocode.BulletHitEvent
-
Deprecated.Use
BulletHitEvent.getEnergy()
instead. - getRobotLife() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getEnergy()
instead. - getRobotName() - Method in class robocode.BulletHitEvent
-
Deprecated.Use
BulletHitEvent.getName()
instead. - getRobotName() - Method in class robocode.HitRobotEvent
-
Deprecated.Use
HitRobotEvent.getName()
instead. - getRobotName() - Method in class robocode.RobotDeathEvent
-
Deprecated.Use
RobotDeathEvent.getName()
instead. - getRobotName() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getName()
instead. - getRobotRunnable() - Method in class robocode.JuniorRobot
-
Do not call this method!
- getRobotRunnable() - Method in class robocode.Robot
-
This method is called by the game to invoke the
run()
method of your robot, where the program of your robot is implemented. - getRobotRunnable() - Method in interface robocode.robotinterfaces.IBasicRobot
-
This method is called by the game to invoke the
run()
method of your robot, where the program of your robot is implemented. - getRobots() - Method in class robocode.control.BattleSpecification
-
Returns the specifications of the robots participating in this battle.
- getRobots() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns a list of snapshots for the robots participating in the battle.
- getRobotsCount() - Method in class robocode.control.events.BattleStartedEvent
-
Returns the number of robots participating in the battle.
- getRobotsDir() - Static method in class robocode.control.RobocodeEngine
-
Returns the directory containing the robots.
- getRobotVelocity() - Method in class robocode.ScannedRobotEvent
-
Deprecated.Use
ScannedRobotEvent.getVelocity()
instead. - getRound() - Method in class robocode.control.events.RoundEndedEvent
-
Returns the round number that has ended.
- getRound() - Method in class robocode.control.events.RoundStartedEvent
-
Returns the round number.
- getRound() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns the current round of the battle.
- getRound() - Method in class robocode.RoundEndedEvent
-
Returns the round that ended (zero-indexed).
- getRoundNum() - Method in class robocode.Robot
-
Returns the current round number (0 to
Robot.getNumRounds()
- 1) of the battle. - getRoundNum() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the number of the current round (0 to
IBasicRobotPeer.getNumRounds()
- 1) in the battle. - getRoundNum() - Method in class robocode.RobotStatus
-
Returns the current round number (0 to
RobotStatus.getNumRounds()
- 1) of the battle. - getScanColor() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the color of the scan arc.
- getScannedRobotEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all ScannedRobotEvents currently in the robot's queue.
- getScannedRobotEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all ScannedRobotEvents currently in the robot's queue.
- getScore() - Method in class robocode.BattleResults
-
Returns the total score of this robot in the battle.
- getScoreSnapshot() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns a snapshot of the current score for this robot.
- getSeconds() - Method in class robocode.BattleResults
-
Returns the number of rounds this robot placed second in the battle.
- getSender() - Method in class robocode.MessageEvent
-
Returns the name of the sending robot.
- getSentryBorderSize() - Method in class robocode.BattleRules
-
Returns the sentry border size for a
BorderSentry
that defines the how far a BorderSentry is allowed to move from the border edges measured in units.
Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that BorderSentrys cannot leave (sentry robots robots must stay in the border area), but it also define the distance from the border edges where BorderSentrys are allowed/able to make damage to robots entering this border area. - getSentryBorderSize() - Method in class robocode.control.BattleSpecification
-
Returns the sentry border size for a
BorderSentry
that defines the how far a BorderSentry is allowed to move from the border edges measured in units.
Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that border sentry robots cannot leave (they must stay in the border area), but it also define the distance from the border edges where border sentry robots are allowed/able to make damage to robots entering this border area. - getSentryBorderSize() - Method in class robocode.Robot
-
Returns the sentry border size for a
BorderSentry
that defines the how far a BorderSentry is allowed to move from the border edges measured in units.
Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that BorderSentrys cannot leave (sentry robots robots must stay in the border area), but it also define the distance from the border edges where BorderSentrys are allowed/able to make damage to robots entering this border area. - getSentryBorderSize() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the sentry border size for a
BorderSentry
that defines the how far a BorderSentry is allowed to move from the border edges measured in units.
Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that BorderSentrys cannot leave (sentry robots robots must stay in the border area), but it also define the distance from the border edges where BorderSentrys are allowed/able to make damage to robots entering this border area. - getShortName() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the short name of the robot.
- getSkippedTurn() - Method in class robocode.SkippedTurnEvent
-
Returns the turn that was skipped.
- getSortedResults() - Method in class robocode.control.events.BattleCompletedEvent
-
Returns the battle results sorted on score.
- getSortedTeamScores() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns an array of sorted scores grouped by teams, ordered by position.
- getSourceEvent() - Method in class robocode.KeyEvent
-
Do not call this method!
- getSourceEvent() - Method in class robocode.MouseEvent
-
Do not call this method!
- getStartSnapshot() - Method in class robocode.control.events.RoundStartedEvent
-
Returns the start snapshot of the participating robots, initial starting positions etc.
- getState() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the bullet state.
- getState() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the robot state.
- getStatus() - Method in class robocode.StatusEvent
-
Returns the
RobotStatus
at the time defined byRobot.getTime()
. - getStatusEvents() - Method in class robocode.AdvancedRobot
-
Returns a vector containing all StatusEvents currently in the robot's queue.
- getStatusEvents() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Returns a vector containing all StatusEvents currently in the robot's queue.
- getSurvival() - Method in class robocode.BattleResults
-
Returns the survival score of this robot in the battle.
- getTeamEventListener() - Method in interface robocode.robotinterfaces.ITeamRobot
-
This method is called by the game to notify this robot about team events.
- getTeamEventListener() - Method in class robocode.TeamRobot
-
Do not call this method!
- getTeamId() - Method in class robocode.control.RobotSpecification
-
Returns id of the team in current battle.
- getTeamIndex() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the index of the team that this robot is a member of, which is unique for the specific team and constant during a battle.
- getTeamLeaderName() - Method in class robocode.BattleResults
-
Returns the name of the team leader in the team or the name of the robot if the robot is not participating in a team.
- getTeammates() - Method in interface robocode.robotinterfaces.peer.ITeamRobotPeer
-
Returns the names of all teammates, or
null
there is no teammates. - getTeammates() - Method in class robocode.TeamRobot
-
Returns the names of all teammates, or
null
there is no teammates. - getTeamName() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the name of the team, which can be the name of a robot if the contestant is not a team, but a robot.
- getThirds() - Method in class robocode.BattleResults
-
Returns the number of rounds this robot placed third in the battle.
- getTime() - Method in class robocode.Event
-
Returns the time when this event occurred.
- getTime() - Method in class robocode.Robot
-
Returns the game time of the current round, where the time is equal to the current turn in the round.
- getTime() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the game time of the current round, where the time is equal to the current turn in the round.
- getTime() - Method in class robocode.RobotStatus
-
Returns the game time of the round, where the time is equal to the current turn in the round.
- getTotalBulletDamageScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total bullet damage score.
- getTotalBulletKillBonus() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total bullet kill bonus.
- getTotalFirsts() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total number of first places.
- getTotalLastSurvivorBonus() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total last survivor score.
- getTotalRammingDamageScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total ramming damage score.
- getTotalRammingKillBonus() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total ramming kill bonus.
- getTotalScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total score.
- getTotalSeconds() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total number of second places.
- getTotalSurvivalScore() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total survival score.
- getTotalThirds() - Method in interface robocode.control.snapshot.IScoreSnapshot
-
Returns the total number of third places.
- getTotalTurns() - Method in class robocode.control.events.RoundEndedEvent
-
Returns the total number of turns reached in the battle when this round ended.
- getTotalTurns() - Method in class robocode.RoundEndedEvent
-
Returns the total number of turns reached in the battle when this round ended.
- getTPS() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns the current TPS (turns per second) rate.
- getTurn() - Method in interface robocode.control.snapshot.ITurnSnapshot
-
Returns the current turn in the battle round.
- getTurnRate() - Method in class robocode.RateControlRobot
-
Gets the robot's clockwise rotation per turn, in degrees.
- getTurnRate(double) - Static method in class robocode.Rules
-
Returns the turn rate of a robot given a specific velocity measured in degrees/turn.
- getTurnRateRadians() - Method in class robocode.RateControlRobot
-
Gets the robot's clockwise rotation per turn, in radians.
- getTurnRateRadians(double) - Static method in class robocode.Rules
-
Returns the turn rate of a robot given a specific velocity measured in radians/turn.
- getTurnRemaining() - Method in class robocode.AdvancedRobot
-
Returns the angle remaining in the robots's turn, in degrees.
- getTurnRemaining() - Method in class robocode.RobotStatus
-
Returns the angle remaining in the robots's turn, in degrees.
- getTurnRemainingRadians() - Method in class robocode._AdvancedRadiansRobot
- getTurnRemainingRadians() - Method in class robocode.AdvancedRobot
-
Returns the angle remaining in the robot's turn, in radians.
- getTurnRemainingRadians() - Method in class robocode.RobotStatus
-
Returns the angle remaining in the robots's turn, in radians.
- getTurns() - Method in class robocode.control.events.RoundEndedEvent
-
Returns the number of turns that this round reached.
- getTurns() - Method in class robocode.RoundEndedEvent
-
Returns the number of turns that this round reached.
- getTurnSnapshot() - Method in class robocode.control.events.TurnEndedEvent
-
Returns a snapshot of the turn that has ended.
- getValue() - Method in enum robocode.control.snapshot.BulletState
-
Returns the state as an integer value.
- getValue() - Method in interface robocode.control.snapshot.IDebugProperty
-
Returns the value of the property.
- getValue() - Method in enum robocode.control.snapshot.RobotState
-
Returns the state as an integer value.
- getVelocity() - Method in class robocode.Bullet
-
Returns the velocity of this bullet.
- getVelocity() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the velocity of the robot.
- getVelocity() - Method in class robocode.HitByBulletEvent
-
Returns the velocity of this bullet.
- getVelocity() - Method in class robocode.Robot
-
Returns the velocity of the robot measured in pixels/turn.
- getVelocity() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the velocity of the robot measured in pixels/turn.
- getVelocity() - Method in class robocode.RobotStatus
-
Returns the velocity of the robot measured in pixels/turn.
- getVelocity() - Method in class robocode.ScannedRobotEvent
-
Returns the velocity of the robot.
- getVelocityRate() - Method in class robocode.RateControlRobot
-
Returns the speed the robot will move, in pixels per turn.
- getVersion() - Method in interface robocode.control.IRobocodeEngine
-
Returns the installed version of Robocode controlled by this RobocodeEngine.
- getVersion() - Method in class robocode.control.RobocodeEngine
-
Returns the installed version of Robocode controlled by this RobocodeEngine.
- getVersion() - Method in class robocode.control.RobotSpecification
-
Returns the version of this robot or team.
- getVeryShortName() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the very short name of the robot.
- getVictim() - Method in class robocode.Bullet
-
Returns the name of the robot that this bullet hit, or
null
if the bullet has not hit a robot. - getVictimIndex() - Method in interface robocode.control.snapshot.IBulletSnapshot
- getWaitCount() - Method in class robocode._AdvancedRobot
-
Deprecated.This method is no longer functional. Use
AdvancedRobot.onSkippedTurn(SkippedTurnEvent)
instead. - getWallHitDamage(double) - Static method in class robocode.Rules
-
Returns the amount of damage taken when robot hits a wall with a specific velocity.
- getWebpage() - Method in class robocode.control.RobotSpecification
-
Returns the link to the web page for this robot or team.
- getWidth() - Method in class robocode.control.BattlefieldSpecification
-
Returns the width of this battlefield.
- getWidth() - Method in class robocode.Robot
-
Returns the width of the robot measured in pixels.
- getX() - Method in class robocode.Bullet
-
Returns the X position of the bullet.
- getX() - Method in class robocode.control.RobotSetup
-
Returns the x coordinate.
- getX() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the X position of the bullet.
- getX() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the X position of the robot.
- getX() - Method in class robocode.Robot
-
Returns the X position of the robot.
- getX() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the X position of the robot.
- getX() - Method in class robocode.RobotStatus
-
Returns the X position of the robot.
- getY() - Method in class robocode.Bullet
-
Returns the Y position of the bullet.
- getY() - Method in class robocode.control.RobotSetup
-
Returns the y coordinate.
- getY() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Returns the Y position of the bullet.
- getY() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Returns the Y position of the robot.
- getY() - Method in class robocode.Robot
-
Returns the Y position of the robot.
- getY() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Returns the Y position of the robot.
- getY() - Method in class robocode.RobotStatus
-
Returns the Y position of the robot.
- gray - Static variable in class robocode.JuniorRobot
-
The color gray (0x808080)
- green - Static variable in class robocode.JuniorRobot
-
The color green (0x008000)
- GUN_TURN_RATE - Static variable in class robocode.Rules
-
The turning rate of the gun measured in degrees, which is 20 degrees/turn.
- GUN_TURN_RATE_RADIANS - Static variable in class robocode.Rules
-
The turning rate of the gun measured in radians instead of degrees.
- gunBearing - Variable in class robocode.JuniorRobot
-
Current gun heading angle of this robot compared to its body (in degrees).
- gunHeading - Variable in class robocode.JuniorRobot
-
Current gun heading angle of this robot (in degrees).
- gunReady - Variable in class robocode.JuniorRobot
-
Flag specifying if the gun is ready to fire, i.e.
- GunTurnCompleteCondition - Class in robocode
-
A prebuilt condition you can use that indicates your gun has finished turning.
- GunTurnCompleteCondition(AdvancedRobot) - Constructor for class robocode.GunTurnCompleteCondition
-
Creates a new GunTurnCompleteCondition with default priority.
- GunTurnCompleteCondition(AdvancedRobot, int) - Constructor for class robocode.GunTurnCompleteCondition
-
Creates a new GunTurnCompleteCondition with a specific priority.
H
- hashCode() - Method in class robocode.BattleResults
- hashCode() - Method in class robocode.Bullet
- hashCode() - Method in class robocode.control.RobotResults
- heading - Variable in class robocode.JuniorRobot
-
Current heading angle of this robot (in degrees).
- HIT_BULLET - robocode.control.snapshot.BulletState
-
The bullet has hit another bullet.
- HIT_ROBOT - robocode.control.snapshot.RobotState
-
The robot has hit another robot at this turn.
- HIT_VICTIM - robocode.control.snapshot.BulletState
-
The bullet has hit a robot victim.
- HIT_WALL - robocode.control.snapshot.BulletState
-
The bullet has hit the wall, i.e.
- HIT_WALL - robocode.control.snapshot.RobotState
-
The robot has hit a wall, i.e.
- hitByBulletAngle - Variable in class robocode.JuniorRobot
-
Latest angle from where this robot was hit by a bullet (in degrees).
- hitByBulletBearing - Variable in class robocode.JuniorRobot
-
Latest angle from where this robot was hit by a bullet (in degrees) compared to the body of this robot.
- HitByBulletEvent - Class in robocode
-
A HitByBulletEvent is sent to
onHitByBullet()
when your robot has been hit by a bullet. - HitByBulletEvent(double, Bullet) - Constructor for class robocode.HitByBulletEvent
-
Called by the game to create a new HitByBulletEvent.
- hitRobotAngle - Variable in class robocode.JuniorRobot
-
Latest angle where this robot has hit another robot (in degrees).
- hitRobotBearing - Variable in class robocode.JuniorRobot
-
Latest angle where this robot has hit another robot (in degrees) compared to the body of this robot.
- HitRobotEvent - Class in robocode
-
A HitRobotEvent is sent to
onHitRobot()
when your robot collides with another robot. - HitRobotEvent(String, double, double, boolean) - Constructor for class robocode.HitRobotEvent
-
Called by the game to create a new HitRobotEvent.
- hitWallAngle - Variable in class robocode.JuniorRobot
-
Latest angle where this robot has hit a wall (in degrees).
- hitWallBearing - Variable in class robocode.JuniorRobot
-
Latest angle where this robot has hit a wall (in degrees) compared to the body of this robot.
- HitWallEvent - Class in robocode
-
A HitWallEvent is sent to
onHitWall()
when you collide a wall. - HitWallEvent(double) - Constructor for class robocode.HitWallEvent
-
Called by the game to create a new HitWallEvent.
I
- IAdvancedEvents - Interface in robocode.robotinterfaces
-
An event interface for receiving advanced robot events with an
IAdvancedRobot
. - IAdvancedRobot - Interface in robocode.robotinterfaces
-
A robot interface for creating a more advanced type of robot like
AdvancedRobot
that is able to handle advanced robot events. - IAdvancedRobotPeer - Interface in robocode.robotinterfaces.peer
-
The advanced robot peer for advanced robot types like
AdvancedRobot
andTeamRobot
. - IBasicEvents - Interface in robocode.robotinterfaces
-
An event interface for receiving basic robot events with an
IBasicRobot
. - IBasicEvents2 - Interface in robocode.robotinterfaces
-
First extended version of the
IBasicEvents
interface. - IBasicEvents3 - Interface in robocode.robotinterfaces
-
Second extended version of the
IBasicEvents
interface. - IBasicRobot - Interface in robocode.robotinterfaces
- IBasicRobotPeer - Interface in robocode.robotinterfaces.peer
-
The basic robot peer for all robot types.
- IBattleListener - Interface in robocode.control.events
-
The listener interface for receiving "interesting" battle events from the game, e.g.
- IBulletSnapshot - Interface in robocode.control.snapshot
-
Interface of a bullet snapshot at a specific time in a battle.
- IDebugProperty - Interface in robocode.control.snapshot
-
Interface of a debug property, which is a key-value pair.
- IInteractiveEvents - Interface in robocode.robotinterfaces
-
An event interface for receiving interactive events with an
IInteractiveRobot
. - IInteractiveRobot - Interface in robocode.robotinterfaces
-
A robot interface for creating an interactive type of robot like
Robot
andAdvancedRobot
that is able to receive interactive events from the keyboard or mouse. - IJuniorRobot - Interface in robocode.robotinterfaces
-
A robot interface for creating the most primitive robot type, which is a
JuniorRobot
. - IJuniorRobotPeer - Interface in robocode.robotinterfaces.peer
-
The junior robot peer for junior robot types like
JuniorRobot
. - INACTIVE - robocode.control.snapshot.BulletState
-
The bullet is currently inactive.
- IPaintEvents - Interface in robocode.robotinterfaces
-
An event interface for receiving paint events with an
IPaintRobot
. - IPaintRobot - Interface in robocode.robotinterfaces
-
A robot interface that makes it possible for a robot to receive paint events.
- IRobocodeEngine - Interface in robocode.control
-
Interface for the RobocodeEngine.
- IRobotSnapshot - Interface in robocode.control.snapshot
-
Interface of a robot snapshot at a specific time in a battle.
- isAborted() - Method in class robocode.BattleEndedEvent
-
Checks if this battle was aborted.
- isAborted() - Method in class robocode.control.events.BattleFinishedEvent
-
Checks if the battle was aborted.
- isActive() - Method in class robocode.Bullet
-
Checks if this bullet is still active on the battlefield.
- isActive() - Method in enum robocode.control.snapshot.BulletState
- isAdjustGunForBodyTurn() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Checks if the gun is set to adjust for the robot turning, i.e.
- isAdjustGunForRobotTurn() - Method in class robocode.AdvancedRobot
-
Checks if the gun is set to adjust for the robot turning, i.e.
- isAdjustRadarForBodyTurn() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Checks if the radar is set to adjust for the gun turning, i.e.
- isAdjustRadarForGunTurn() - Method in class robocode.AdvancedRobot
-
Checks if the radar is set to adjust for the gun turning, i.e.
- isAdjustRadarForGunTurn() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Checks if the radar is set to adjust for the robot turning, i.e.
- isAdjustRadarForRobotTurn() - Method in class robocode.AdvancedRobot
-
Checks if the radar is set to adjust for the robot turning, i.e.
- isAlive() - Method in enum robocode.control.snapshot.RobotState
-
Checks if the robot is alive.
- IScoreSnapshot - Interface in robocode.control.snapshot
-
Interface of a score snapshot at a specific time in a battle.
- isDead() - Method in enum robocode.control.snapshot.RobotState
-
Checks if the robot is dead.
- isDeterministic() - Method in class robocode.control.RandomFactory
- isDroid() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Checks if this robot is a
Droid
. - isExplosion() - Method in interface robocode.control.snapshot.IBulletSnapshot
-
Checks if the bullet has become an explosion, i.e.
- isHitRobot() - Method in enum robocode.control.snapshot.RobotState
-
Checks if the robot has hit another robot.
- isHitWall() - Method in enum robocode.control.snapshot.RobotState
-
Checks if the robot has hit the wall, i.e.
- isMyFault() - Method in class robocode.HitRobotEvent
-
Checks if your robot was moving towards the robot that was hit.
- isNear(double, double) - Static method in class robocode.util.Utils
-
Tests if the two
double
values are near to each other. - isPaintEnabled() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Checks if painting is enabled for this robot.
- isPaintRobot() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Checks if this robot is a
IPaintRobot
or is invoking getGraphics() - isReplay() - Method in class robocode.control.events.BattleStartedEvent
-
Checks if this battle is a replay or a new battle.
- isSentryRobot() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Checks if this robot is a
BorderSentry
. - isSentryRobot() - Method in class robocode.ScannedRobotEvent
-
Checks if the scanned robot is a sentry robot.
- isSGPaintEnabled() - Method in interface robocode.control.snapshot.IRobotSnapshot
-
Checks if RobocodeSG painting (the point (0,0) is in the upper left corner) is enabled for this robot.
- IStandardRobotPeer - Interface in robocode.robotinterfaces.peer
- isTeammate(String) - Method in interface robocode.robotinterfaces.peer.ITeamRobotPeer
-
Checks if a given robot name is the name of one of your teammates.
- isTeammate(String) - Method in class robocode.TeamRobot
-
Checks if a given robot name is the name of one of your teammates.
- ITeamEvents - Interface in robocode.robotinterfaces
-
An event interface for receiving robot team events with an
ITeamRobot
. - ITeamRobot - Interface in robocode.robotinterfaces
-
A robot interface for creating a team robot like
TeamRobot
that is able to receive team events. - ITeamRobotPeer - Interface in robocode.robotinterfaces.peer
-
The team robot peer for team robots like
TeamRobot
. - ITurnSnapshot - Interface in robocode.control.snapshot
-
Interface of a battle turn snapshot at a specific time in a battle.
J
- JuniorRobot - Class in robocode
-
This is the simplest robot type, which is simpler than the
Robot
andAdvancedRobot
classes. - JuniorRobot() - Constructor for class robocode.JuniorRobot
K
- KeyEvent - Class in robocode
-
Super class of all events that originates from the keyboard.
- KeyEvent(KeyEvent) - Constructor for class robocode.KeyEvent
-
Called by the game to create a new KeyEvent.
- KeyPressedEvent - Class in robocode
-
A KeyPressedEvent is sent to
onKeyPressed()
when a key has been pressed on the keyboard. - KeyPressedEvent(KeyEvent) - Constructor for class robocode.KeyPressedEvent
-
Called by the game to create a new KeyPressedEvent.
- KeyReleasedEvent - Class in robocode
-
A KeyReleasedEvent is sent to
onKeyReleased()
when a key has been released on the keyboard. - KeyReleasedEvent(KeyEvent) - Constructor for class robocode.KeyReleasedEvent
-
Called by the game to create a new KeyReleasedEvent.
- KeyTypedEvent - Class in robocode
-
A KeyTypedEvent is sent to
onKeyTyped()
when a key has been typed (pressed and released) on the keyboard. - KeyTypedEvent(KeyEvent) - Constructor for class robocode.KeyTypedEvent
-
Called by the game to create a new KeyTypedEvent.
L
- lastSurvivorBonus - Variable in class robocode.BattleResults
M
- main(String[]) - Static method in class robocode.Robocode
- MAX_BULLET_POWER - Static variable in class robocode.Rules
-
The maximum bullet power, i.e.
- MAX_TURN_RATE - Static variable in class robocode.Rules
-
The maximum turning rate of the robot, in degrees, which is 10 degress/turn.
- MAX_TURN_RATE_RADIANS - Static variable in class robocode.Rules
-
The maximum turning rate of the robot measured in radians instead of degrees.
- MAX_VELOCITY - Static variable in class robocode.Rules
-
The maximum velocity of a robot, which is 8 pixels/turn.
- MessageEvent - Class in robocode
-
A MessageEvent is sent to
onMessageReceived()
when a teammate sends a message to your robot. - MessageEvent(String, Serializable) - Constructor for class robocode.MessageEvent
-
Called by the game to create a new MessageEvent.
- MIN_BULLET_POWER - Static variable in class robocode.Rules
-
The minimum bullet power, i.e the amount of energy required for firing a bullet, which is 0.1 energy points.
- MouseClickedEvent - Class in robocode
-
A MouseClickedEvent is sent to
onMouseClicked()
when the mouse is clicked inside the battle view. - MouseClickedEvent(MouseEvent) - Constructor for class robocode.MouseClickedEvent
-
Called by the game to create a new MouseClickedEvent.
- MouseDraggedEvent - Class in robocode
-
A MouseDraggedEvent is sent to
onMouseDragged()
when the mouse is dragged inside the battle view. - MouseDraggedEvent(MouseEvent) - Constructor for class robocode.MouseDraggedEvent
-
Called by the game to create a new MouseDraggedEvent.
- MouseEnteredEvent - Class in robocode
-
A MouseEnteredEvent is sent to
onMouseEntered()
when the mouse has entered the battle view. - MouseEnteredEvent(MouseEvent) - Constructor for class robocode.MouseEnteredEvent
-
Called by the game to create a new MouseEnteredEvent.
- MouseEvent - Class in robocode
-
Super class of all events that originates from the mouse.
- MouseEvent(MouseEvent) - Constructor for class robocode.MouseEvent
-
Called by the game to create a new MouseEvent.
- MouseExitedEvent - Class in robocode
-
A MouseExitedEvent is sent to
onMouseExited()
when the mouse has exited the battle view. - MouseExitedEvent(MouseEvent) - Constructor for class robocode.MouseExitedEvent
-
Called by the game to create a new MouseExitedEvent.
- MouseMovedEvent - Class in robocode
-
A MouseMovedEvent is sent to
onMouseMoved()
when the mouse has moved inside the battle view. - MouseMovedEvent(MouseEvent) - Constructor for class robocode.MouseMovedEvent
-
Called by the game to create a new MouseMovedEvent.
- MousePressedEvent - Class in robocode
-
A MousePressedEvent is sent to
onMousePressed()
when the mouse is pressed inside the battle view. - MousePressedEvent(MouseEvent) - Constructor for class robocode.MousePressedEvent
-
Called by the game to create a new MousePressedEvent.
- MouseReleasedEvent - Class in robocode
-
A MouseReleasedEvent is sent to
onMouseReleased()
when the mouse is released inside the battle view. - MouseReleasedEvent(MouseEvent) - Constructor for class robocode.MouseReleasedEvent
-
Called by the game to create a new MouseReleasedEvent.
- MouseWheelMovedEvent - Class in robocode
-
A MouseWheelMovedEvent is sent to
onMouseWheelMoved()
when the mouse wheel is rotated inside the battle view. - MouseWheelMovedEvent(MouseEvent) - Constructor for class robocode.MouseWheelMovedEvent
-
Called by the game to create a new MouseWheelMovedEvent.
- move(double) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Immediately moves your robot forward or backward by distance measured in pixels.
- MoveCompleteCondition - Class in robocode
-
A prebuilt condition you can use that indicates your robot has finished moving.
- MoveCompleteCondition(AdvancedRobot) - Constructor for class robocode.MoveCompleteCondition
-
Creates a new MoveCompleteCondition with default priority.
- MoveCompleteCondition(AdvancedRobot, int) - Constructor for class robocode.MoveCompleteCondition
-
Creates a new MoveCompleteCondition with the specified priority.
- MOVING - robocode.control.snapshot.BulletState
-
The bullet is now moving across the battlefield, but has not hit anything yet.
N
- name - Variable in class robocode.Condition
-
The name of this condition.
- NEAR_DELTA - Static variable in class robocode.util.Utils
- normalAbsoluteAngle(double) - Static method in class robocode.util.Utils
-
Normalizes an angle to an absolute angle.
- normalAbsoluteAngleDegrees(double) - Static method in class robocode.util.Utils
-
Normalizes an angle to an absolute angle.
- normalNearAbsoluteAngle(double) - Static method in class robocode.util.Utils
-
Normalizes an angle to be near an absolute angle.
- normalNearAbsoluteAngleDegrees(double) - Static method in class robocode.util.Utils
-
Normalizes an angle to be near an absolute angle.
- normalRelativeAngle(double) - Static method in class robocode.util.Utils
-
Normalizes an angle to a relative angle.
- normalRelativeAngleDegrees(double) - Static method in class robocode.util.Utils
-
Normalizes an angle to a relative angle.
O
- onBattleCompleted(BattleCompletedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the battle has completed successfully and results are available.
- onBattleCompleted(BattleCompletedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the battle has completed successfully and results are available.
- onBattleEnded(BattleEndedEvent) - Method in class robocode.Robot
-
This method is called after the end of the battle, even when the battle is aborted.
- onBattleEnded(BattleEndedEvent) - Method in interface robocode.robotinterfaces.IBasicEvents2
-
This method is called after the end of the battle, even when the battle is aborted.
- onBattleError(BattleErrorEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the game has sent an error message.
- onBattleError(BattleErrorEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the game has sent an error message.
- onBattleFinished(BattleFinishedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the battle has finished.
- onBattleFinished(BattleFinishedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the battle has finished.
- onBattleMessage(BattleMessageEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the game has sent a new information message.
- onBattleMessage(BattleMessageEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the game has sent a new information message.
- onBattlePaused(BattlePausedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the battle has been paused, either by the user or the game.
- onBattlePaused(BattlePausedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the battle has been paused, either by the user or the game.
- onBattleResumed(BattleResumedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the battle has been resumed (after having been paused).
- onBattleResumed(BattleResumedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the battle has been resumed (after having been paused).
- onBattleStarted(BattleStartedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when a new battle has started.
- onBattleStarted(BattleStartedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when a new battle has started.
- onBulletHit(BulletHitEvent) - Method in class robocode.Robot
-
This method is called when one of your bullets hits another robot.
- onBulletHit(BulletHitEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when one of your bullets hits another robot.
- onBulletHitBullet(BulletHitBulletEvent) - Method in class robocode.Robot
-
This method is called when one of your bullets hits another bullet.
- onBulletHitBullet(BulletHitBulletEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when one of your bullets hits another bullet.
- onBulletMissed(BulletMissedEvent) - Method in class robocode.Robot
-
This method is called when one of your bullets misses, i.e.
- onBulletMissed(BulletMissedEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when one of your bullets misses, i.e.
- onCustomEvent(CustomEvent) - Method in class robocode.AdvancedRobot
-
This method is called when a custom condition is met.
- onCustomEvent(CustomEvent) - Method in interface robocode.robotinterfaces.IAdvancedEvents
-
This method is called when a custom condition is met.
- onDeath(DeathEvent) - Method in class robocode.AdvancedRobot
-
This method is called if your robot dies.
- onDeath(DeathEvent) - Method in class robocode.Robot
-
This method is called if your robot dies.
- onDeath(DeathEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called if your robot dies.
- onHitByBullet() - Method in class robocode.JuniorRobot
-
This event methods is called from the game when this robot has been hit by another robot's bullet.
- onHitByBullet(HitByBulletEvent) - Method in class robocode.Robot
-
This method is called when your robot is hit by a bullet.
- onHitByBullet(HitByBulletEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when your robot is hit by a bullet.
- onHitRobot() - Method in class robocode.JuniorRobot
-
This event methods is called from the game when a bullet from this robot has hit another robot.
- onHitRobot(HitRobotEvent) - Method in class robocode.Robot
-
This method is called when your robot collides with another robot.
- onHitRobot(HitRobotEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when your robot collides with another robot.
- onHitWall() - Method in class robocode.JuniorRobot
-
This event methods is called from the game when this robot has hit a wall.
- onHitWall(HitWallEvent) - Method in class robocode.Robot
-
This method is called when your robot collides with a wall.
- onHitWall(HitWallEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when your robot collides with a wall.
- onKeyPressed(KeyEvent) - Method in class robocode.Robot
-
This method is called when a key has been pressed.
- onKeyPressed(KeyEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a key has been pressed.
- onKeyReleased(KeyEvent) - Method in class robocode.Robot
-
This method is called when a key has been released.
- onKeyReleased(KeyEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a key has been released.
- onKeyTyped(KeyEvent) - Method in class robocode.Robot
-
This method is called when a key has been typed (pressed and released).
- onKeyTyped(KeyEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a key has been typed (pressed and released).
- onMessageReceived(MessageEvent) - Method in interface robocode.robotinterfaces.ITeamEvents
-
This method is called when your robot receives a message from a teammate.
- onMessageReceived(MessageEvent) - Method in class robocode.TeamRobot
-
This method is called when your robot receives a message from a teammate.
- onMouseClicked(MouseEvent) - Method in class robocode.Robot
-
This method is called when a mouse button has been clicked (pressed and released).
- onMouseClicked(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a mouse button has been clicked (pressed and released).
- onMouseDragged(MouseEvent) - Method in class robocode.Robot
-
This method is called when a mouse button has been pressed and then dragged.
- onMouseDragged(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a mouse button has been pressed and then dragged.
- onMouseEntered(MouseEvent) - Method in class robocode.Robot
-
This method is called when the mouse has entered the battle view.
- onMouseEntered(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when the mouse has entered the battle view.
- onMouseExited(MouseEvent) - Method in class robocode.Robot
-
This method is called when the mouse has exited the battle view.
- onMouseExited(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when the mouse has exited the battle view.
- onMouseMoved(MouseEvent) - Method in class robocode.Robot
-
This method is called when the mouse has been moved.
- onMouseMoved(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when the mouse has been moved.
- onMousePressed(MouseEvent) - Method in class robocode.Robot
-
This method is called when a mouse button has been pressed.
- onMousePressed(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a mouse button has been pressed.
- onMouseReleased(MouseEvent) - Method in class robocode.Robot
-
This method is called when a mouse button has been released.
- onMouseReleased(MouseEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when a mouse button has been released.
- onMouseWheelMoved(MouseWheelEvent) - Method in class robocode.Robot
-
This method is called when the mouse wheel has been rotated.
- onMouseWheelMoved(MouseWheelEvent) - Method in interface robocode.robotinterfaces.IInteractiveEvents
-
This method is called when the mouse wheel has been rotated.
- onPaint(Graphics2D) - Method in class robocode.Robot
-
This method is called every time the robot is painted.
- onPaint(Graphics2D) - Method in interface robocode.robotinterfaces.IPaintEvents
-
This method is called every time the robot is painted.
- onRobotDeath(RobotDeathEvent) - Method in class robocode.Robot
-
This method is called when another robot dies.
- onRobotDeath(RobotDeathEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when another robot dies.
- onRoundEnded(RoundEndedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the current round of a battle has ended.
- onRoundEnded(RoundEndedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the current round of a battle has ended.
- onRoundEnded(RoundEndedEvent) - Method in class robocode.Robot
-
This method is called after the end of a round.
- onRoundEnded(RoundEndedEvent) - Method in interface robocode.robotinterfaces.IBasicEvents3
-
This method is called after the end of a round.
- onRoundStarted(RoundStartedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when a new round in a battle has started.
- onRoundStarted(RoundStartedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when a new round in a battle has started.
- onScannedRobot() - Method in class robocode.JuniorRobot
-
This event method is called from the game when the radar detects another robot.
- onScannedRobot(ScannedRobotEvent) - Method in class robocode.Robot
-
This method is called when your robot sees another robot, i.e.
- onScannedRobot(ScannedRobotEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called when your robot sees another robot, i.e.
- onSkippedTurn(SkippedTurnEvent) - Method in class robocode.AdvancedRobot
-
This method is called if the robot is using too much time between actions.
- onSkippedTurn(SkippedTurnEvent) - Method in interface robocode.robotinterfaces.IAdvancedEvents
-
This method is called if the robot is using too much time between actions.
- onStatus(StatusEvent) - Method in class robocode.Robot
-
This method is called every turn in a battle round in order to provide the robot status as a complete snapshot of the robot's current state at that specific time.
- onStatus(StatusEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called every turn in a battle round in order to provide the robot status as a complete snapshot of the robot's current state at that specific time.
- onTurnEnded(TurnEndedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when the current turn in a battle round is ended.
- onTurnEnded(TurnEndedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when the current turn in a battle round is ended.
- onTurnStarted(TurnStartedEvent) - Method in class robocode.control.events.BattleAdaptor
-
This method is called when a new turn in a battle round has started.
- onTurnStarted(TurnStartedEvent) - Method in interface robocode.control.events.IBattleListener
-
This method is called when a new turn in a battle round has started.
- onWin(WinEvent) - Method in class robocode.Robot
-
This method is called if your robot wins a battle.
- onWin(WinEvent) - Method in interface robocode.robotinterfaces.IBasicEvents
-
This method is called if your robot wins a battle.
- orange - Static variable in class robocode.JuniorRobot
-
The color orange (0xFFA500)
- others - Variable in class robocode.JuniorRobot
-
Current number of other robots on the battle field.
- out - Variable in class robocode._RobotBase
-
The output stream your robot should use to print.
P
- PaintEvent - Class in robocode
-
This event occurs when your robot should paint, where the
onPaint()
is called on your robot. - PaintEvent() - Constructor for class robocode.PaintEvent
-
Called by the game to create a new PaintEvent.
- printRunningThreads() - Static method in class robocode.control.RobocodeEngine
-
Prints out all running threads to standard system out.
- priority - Variable in class robocode.Condition
-
The priority of this condition.
- purple - Static variable in class robocode.JuniorRobot
-
The color purple (0x800080)
R
- RADAR_SCAN_RADIUS - Static variable in class robocode.Rules
-
The radar scan radius, which is 1200 pixels.
- RADAR_TURN_RATE - Static variable in class robocode.Rules
-
The turning rate of the radar measured in degrees, which is 45 degrees/turn.
- RADAR_TURN_RATE_RADIANS - Static variable in class robocode.Rules
-
The turning rate of the radar measured in radians instead of degrees.
- RadarTurnCompleteCondition - Class in robocode
-
A prebuilt condition you can use that indicates your radar has finished turning.
- RadarTurnCompleteCondition(AdvancedRobot) - Constructor for class robocode.RadarTurnCompleteCondition
-
Creates a new RadarTurnCompleteCondition with default priority.
- RadarTurnCompleteCondition(AdvancedRobot, int) - Constructor for class robocode.RadarTurnCompleteCondition
-
Creates a new RadarTurnCompleteCondition with the specified priority.
- ramDamage - Variable in class robocode.BattleResults
- ramDamageBonus - Variable in class robocode.BattleResults
- RandomFactory - Class in robocode.control
-
The RandomFactory is used for controlling the generation of random numbers, and supports generating random numbers that are deterministic, which is useful for testing purposes.
- RandomFactory() - Constructor for class robocode.control.RandomFactory
- rank - Variable in class robocode.BattleResults
- RateControlRobot - Class in robocode
-
This advanced robot type allows you to set a rate for each of the robot's movements.
- RateControlRobot() - Constructor for class robocode.RateControlRobot
- red - Static variable in class robocode.JuniorRobot
-
The color red (0xFF0000)
- removeBattleListener(IBattleListener) - Method in interface robocode.control.IRobocodeEngine
-
Removes a battle listener that has previously been added to this object.
- removeBattleListener(IBattleListener) - Method in class robocode.control.RobocodeEngine
-
Removes a battle listener that has previously been added to this object.
- removeCustomEvent(Condition) - Method in class robocode.AdvancedRobot
-
Removes a custom event that was previously added by calling
AdvancedRobot.addCustomEvent(Condition)
. - removeCustomEvent(Condition) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Removes a custom event that was previously added by calling
IAdvancedRobotPeer.addCustomEvent(Condition)
. - rescan() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Rescan for other robots.
- resetDeterministic(long) - Static method in class robocode.control.RandomFactory
-
Resets the random number generator instance to be deterministic when generating random numbers.
- resume() - Method in class robocode.Robot
-
Immediately resumes the movement you stopped by
Robot.stop()
, if any. - resume() - Method in interface robocode.robotinterfaces.peer.IStandardRobotPeer
-
Immediately resumes the movement you stopped by
IStandardRobotPeer.stop(boolean)
, if any. - robocode - package robocode
-
Robot API used for writing robots for Robocode.
- Robocode - Class in robocode
-
Robocode - A programming game involving battling AI tanks.
Copyright (c) 2001-2017 Mathew A. - Robocode() - Constructor for class robocode.Robocode
- robocode.annotation - package robocode.annotation
-
Contains annotations that can be used with Robocode.
- robocode.control - package robocode.control
-
The Robocode Control API is used for controlling the Robocode application from another external application.
- robocode.control.events - package robocode.control.events
-
Battle events that occurs during a game, and which are used for the robocode.control.IBattleListener class.
- robocode.control.snapshot - package robocode.control.snapshot
-
Snapshots of the battle turns, robots, bullets, scores etc.
- robocode.robotinterfaces - package robocode.robotinterfaces
-
Robot Interfaces used for creating new robot types, e.g.
- robocode.robotinterfaces.peer - package robocode.robotinterfaces.peer
-
Robot peers available for implementing new robot types based on the Robot Interfaces.
- robocode.util - package robocode.util
-
Utility classes that can be used when writing robots.
- RobocodeEngine - Class in robocode.control
-
The RobocodeEngine is the interface provided for external applications in order to let these applications run battles within the Robocode application, and to get the results from these battles.
- RobocodeEngine() - Constructor for class robocode.control.RobocodeEngine
-
Creates a new RobocodeEngine for controlling Robocode.
- RobocodeEngine(File) - Constructor for class robocode.control.RobocodeEngine
-
Creates a new RobocodeEngine for controlling Robocode.
- RobocodeEngine(File, RobocodeListener) - Constructor for class robocode.control.RobocodeEngine
-
Deprecated.Since 1.6.2. Use
RobocodeEngine(File)
andaddBattleListener()
instead.Creates a new RobocodeEngine for controlling Robocode.
- RobocodeEngine(IBattleListener) - Constructor for class robocode.control.RobocodeEngine
- RobocodeEngine(RobocodeListener) - Constructor for class robocode.control.RobocodeEngine
-
Deprecated.Since 1.6.2. Use
RobocodeEngine()
andaddBattleListener()
instead.Creates a new RobocodeEngine for controlling Robocode. The JAR file of Robocode is used to determine the root directory of Robocode.
- RobocodeFileOutputStream - Class in robocode
-
RobocodeFileOutputStream is similar to a
FileOutputStream
and is used for streaming/writing data out to a file, which you got previously by callinggetDataFile()
. - RobocodeFileOutputStream(File) - Constructor for class robocode.RobocodeFileOutputStream
-
Constructs a new RobocodeFileOutputStream.
- RobocodeFileOutputStream(FileDescriptor) - Constructor for class robocode.RobocodeFileOutputStream
-
Constructs a new RobocodeFileOutputStream.
- RobocodeFileOutputStream(String) - Constructor for class robocode.RobocodeFileOutputStream
-
Constructs a new RobocodeFileOutputStream.
- RobocodeFileOutputStream(String, boolean) - Constructor for class robocode.RobocodeFileOutputStream
-
Constructs a new RobocodeFileOutputStream.
- RobocodeFileWriter - Class in robocode
-
RobocodeFileWriter is similar to a
FileWriter
and is used for writing data out to a file, which you got by callinggetDataFile()
. - RobocodeFileWriter(File) - Constructor for class robocode.RobocodeFileWriter
-
Constructs a new RobocodeFileWriter.
- RobocodeFileWriter(FileDescriptor) - Constructor for class robocode.RobocodeFileWriter
-
Constructs a new RobocodeFileWriter.
- RobocodeFileWriter(String) - Constructor for class robocode.RobocodeFileWriter
-
Constructs a new RobocodeFileWriter.
- RobocodeFileWriter(String, boolean) - Constructor for class robocode.RobocodeFileWriter
-
Constructs a new RobocodeFileWriter.
- RobocodeListener - Interface in robocode.control
-
Deprecated.Since 1.6.2. Use the
IBattleListener
instead.A listener interface for receiving callbacks from the
RobocodeEngine
. - Robot - Class in robocode
-
The basic robot class that you will extend to create your own robots.
- Robot() - Constructor for class robocode.Robot
-
Constructs a new robot.
- ROBOT_HIT_BONUS - Static variable in class robocode.Rules
-
The amount of bonus damage dealt by a robot ramming an opponent by moving forward into it, which is 2 x
Rules.ROBOT_HIT_DAMAGE
= 1.2 energy points. - ROBOT_HIT_DAMAGE - Static variable in class robocode.Rules
-
The amount of damage taken when a robot hits or is hit by another robot, which is 0.6 energy points.
- RobotDeathEvent - Class in robocode
-
This event is sent to
onRobotDeath()
when another robot (not your robot) dies. - RobotDeathEvent(String) - Constructor for class robocode.RobotDeathEvent
-
Called by the game to create a new RobotDeathEvent.
- RobotResults - Class in robocode.control
-
Contains the battle results for an individual robot
- RobotResults(RobotSpecification, String, int, double, double, double, double, double, double, double, int, int, int) - Constructor for class robocode.control.RobotResults
-
Constructs a new RobotResults.
- RobotResults(RobotSpecification, BattleResults) - Constructor for class robocode.control.RobotResults
-
Constructs new RobotResults based on a
RobotSpecification
andBattleResults
. - RobotSetup - Class in robocode.control
-
Contains the initial position and heading for a robot.
- RobotSetup(Double, Double, Double) - Constructor for class robocode.control.RobotSetup
-
Constructs a new RobotSetup.
- RobotSpecification - Class in robocode.control
-
Defines the properties of a robot, which is returned from
RobocodeEngine.getLocalRepository()
. - RobotState - Enum in robocode.control.snapshot
-
Defines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead.
- RobotStatus - Class in robocode
-
Contains the status of a robot for a specific time/turn returned by
StatusEvent.getStatus()
. - robotX - Variable in class robocode.JuniorRobot
-
Current horizontal location of this robot (in pixels).
- robotY - Variable in class robocode.JuniorRobot
-
Current vertical location of this robot (in pixels).
- RoundEndedEvent - Class in robocode.control.events
-
A RoundEndedEvent is sent to
onRoundEnded()
when the current round of a battle has ended. - RoundEndedEvent - Class in robocode
-
A RoundEndedEvent is sent to
onRoundEnded()
when a round has ended. - RoundEndedEvent(int, int, int) - Constructor for class robocode.control.events.RoundEndedEvent
-
Called by the game to create a new RoundEndedEvent.
- RoundEndedEvent(int, int, int) - Constructor for class robocode.RoundEndedEvent
-
Called by the game to create a new RoundEndedEvent.
- RoundStartedEvent - Class in robocode.control.events
-
A RoundStartedEvent is sent to
onRoundStarted()
when a new round in a battle is started. - RoundStartedEvent(ITurnSnapshot, int) - Constructor for class robocode.control.events.RoundStartedEvent
-
Called by the game to create a new RoundStartedEvent.
- Rules - Class in robocode
-
Constants and methods that defines the rules of Robocode.
- run() - Method in class robocode.JuniorRobot
-
The main method in every robot.
- run() - Method in class robocode.Robot
-
The main method in every robot.
- runBattle(BattleSpecification) - Method in interface robocode.control.IRobocodeEngine
-
Runs the specified battle.
- runBattle(BattleSpecification) - Method in class robocode.control.RobocodeEngine
-
Runs the specified battle.
- runBattle(BattleSpecification, boolean) - Method in interface robocode.control.IRobocodeEngine
-
Runs the specified battle.
- runBattle(BattleSpecification, boolean) - Method in class robocode.control.RobocodeEngine
-
Runs the specified battle.
- runBattle(BattleSpecification, String, boolean) - Method in interface robocode.control.IRobocodeEngine
-
Runs the specified battle.
- runBattle(BattleSpecification, String, boolean) - Method in class robocode.control.RobocodeEngine
-
Runs the specified battle.
S
- SafeStatic - Annotation Type in robocode.annotation
-
Annotation used for marking a static field as being safe so that Robocode should not print out warnings at runtime when this annotation is being used.
- scan() - Method in class robocode.Robot
-
Scans for other robots.
- scannedAngle - Variable in class robocode.JuniorRobot
-
Current angle to the scanned nearest other robot (in degrees).
- scannedBearing - Variable in class robocode.JuniorRobot
-
Current angle to the scanned nearest other robot (in degrees) compared to the body of this robot.
- scannedDistance - Variable in class robocode.JuniorRobot
-
Current distance to the scanned nearest other robot (in pixels).
- scannedEnergy - Variable in class robocode.JuniorRobot
-
Current energy of scanned nearest other robot.
- scannedHeading - Variable in class robocode.JuniorRobot
-
Current heading of the scanned nearest other robot (in degrees).
- ScannedRobotEvent - Class in robocode
-
A ScannedRobotEvent is sent to
onScannedRobot()
when you scan a robot. - ScannedRobotEvent() - Constructor for class robocode.ScannedRobotEvent
-
Deprecated.
- ScannedRobotEvent(String, double, double, double, double, double) - Constructor for class robocode.ScannedRobotEvent
-
Deprecated.
- ScannedRobotEvent(String, double, double, double, double, double, boolean) - Constructor for class robocode.ScannedRobotEvent
-
Called by the game to create a new ScannedRobotEvent.
- scannedVelocity - Variable in class robocode.JuniorRobot
-
Current velocity of the scanned nearest other robot.
- score - Variable in class robocode.BattleResults
- seconds - Variable in class robocode.BattleResults
- sendMessage(String, Serializable) - Method in interface robocode.robotinterfaces.peer.ITeamRobotPeer
-
Sends a message to one (or more) teammates.
- sendMessage(String, Serializable) - Method in class robocode.TeamRobot
-
Sends a message to one (or more) teammates.
- serialVersionUID - Static variable in class robocode.BattleResults
- setAdjustGunForBodyTurn(boolean) - Method in interface robocode.robotinterfaces.peer.IStandardRobotPeer
-
Sets the gun to turn independent from the robot's turn.
- setAdjustGunForRobotTurn(boolean) - Method in class robocode.Robot
-
Sets the gun to turn independent from the robot's turn.
- setAdjustRadarForBodyTurn(boolean) - Method in interface robocode.robotinterfaces.peer.IStandardRobotPeer
-
Sets the radar to turn independent from the robot's turn.
- setAdjustRadarForGunTurn(boolean) - Method in class robocode.Robot
-
Sets the radar to turn independent from the gun's turn.
- setAdjustRadarForGunTurn(boolean) - Method in interface robocode.robotinterfaces.peer.IStandardRobotPeer
-
Sets the radar to turn independent from the gun's turn.
- setAdjustRadarForRobotTurn(boolean) - Method in class robocode.Robot
-
Sets the radar to turn independent from the robot's turn.
- setAhead(double) - Method in class robocode.AdvancedRobot
-
Sets the robot to move ahead (forward) by distance measured in pixels when the next execution takes place.
- setAllColors(Color) - Method in class robocode.Robot
-
Sets all the robot's color to the same color in the same time, i.e.
- setBack(double) - Method in class robocode.AdvancedRobot
-
Sets the robot to move back by distance measured in pixels when the next execution takes place.
- setBodyColor(Color) - Method in class robocode.Robot
-
Sets the color of the robot's body.
- setBodyColor(Color) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the color of the robot's body.
- setBulletColor(Color) - Method in class robocode.Robot
-
Sets the color of the robot's bullets.
- setBulletColor(Color) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the color of the robot's bullets.
- setCall() - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
This call must be made from a robot call to inform the game that the robot made a
set*
call like e.g. - setColors(int, int, int) - Method in class robocode.JuniorRobot
-
Sets the colors of the robot.
- setColors(int, int, int, int, int) - Method in class robocode.JuniorRobot
-
Sets the colors of the robot.
- setColors(Color, Color, Color) - Method in class robocode.Robot
-
Sets the color of the robot's body, gun, and radar in the same time.
- setColors(Color, Color, Color, Color, Color) - Method in class robocode.Robot
-
Sets the color of the robot's body, gun, radar, bullet, and scan arc in the same time.
- setDebugProperty(String, String) - Method in class robocode.Robot
-
Sets the debug property with the specified key to the specified value.
- setDebugProperty(String, String) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the debug property with the specified key to the specified value.
- setEventPriority(String, int) - Method in class robocode.AdvancedRobot
-
Sets the priority of a class of events.
- setEventPriority(String, int) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the priority of a class of events.
- setFire(double) - Method in class robocode.AdvancedRobot
-
Sets the gun to fire a bullet when the next execution takes place.
- setFire(double) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the gun to fire a bullet when the next execution takes place.
- setFireBullet(double) - Method in class robocode.AdvancedRobot
-
Sets the gun to fire a bullet when the next execution takes place.
- setGunColor(Color) - Method in class robocode.Robot
-
Sets the color of the robot's gun.
- setGunColor(Color) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the color of the robot's gun.
- setGunImageName(String) - Method in class robocode._Robot
-
Deprecated.This call is not used.
- setGunRotationRate(double) - Method in class robocode.RateControlRobot
-
Sets the gun's clockwise (right) rotation per turn, in degrees.
- setGunRotationRateRadians(double) - Method in class robocode.RateControlRobot
-
Sets the gun's clockwise (right) rotation per turn, in radians.
- setInterruptible(boolean) - Method in class robocode._Robot
-
This call has moved to
AdvancedRobot
, and will no longer function in theRobot
class. - setInterruptible(boolean) - Method in class robocode.AdvancedRobot
-
Call this during an event handler to allow new events of the same priority to restart the event handler.
- setInterruptible(boolean) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Call this during an event handler to allow new events of the same priority to restart the event handler.
- setLogErrorsEnabled(boolean) - Static method in class robocode.control.RobocodeEngine
-
Enables or disables errors logged to
System.err
. - setLogMessagesEnabled(boolean) - Static method in class robocode.control.RobocodeEngine
-
Enables or disables messages and warnings logged to
System.out
. - setMaxTurnRate(double) - Method in class robocode.AdvancedRobot
-
Sets the maximum turn rate of the robot measured in degrees if the robot should turn slower than
Rules.MAX_TURN_RATE
(10 degress/turn). - setMaxTurnRate(double) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the maximum turn rate of the robot measured in degrees if the robot should turn slower than
Rules.MAX_TURN_RATE
(10 degress/turn). - setMaxVelocity(double) - Method in class robocode.AdvancedRobot
-
Sets the maximum velocity of the robot measured in pixels/turn if the robot should move slower than
Rules.MAX_VELOCITY
(8 pixels/turn). - setMaxVelocity(double) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the maximum velocity of the robot measured in pixels/turn if the robot should move slower than
Rules.MAX_VELOCITY
(8 pixels/turn). - setMove(double) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the robot to move forward or backward by distance measured in pixels when the next execution takes place.
- setName(String) - Method in class robocode.Condition
-
Sets the name of this condition.
- setOut(PrintStream) - Method in class robocode._RobotBase
-
Do not call this method!
- setOut(PrintStream) - Method in interface robocode.robotinterfaces.IBasicRobot
-
Do not call this method!
- setPeer(IBasicRobotPeer) - Method in class robocode._RobotBase
-
Do not call this method! Your robot will simply stop interacting with the game.
- setPeer(IBasicRobotPeer) - Method in interface robocode.robotinterfaces.IBasicRobot
-
Do not call this method! Your robot will simply stop interacting with the game.
- setPriority(int) - Method in class robocode.Condition
-
Sets the priority of this condition.
- setPriority(int) - Method in class robocode.Event
-
Changes the priority of this event.
- setRadarColor(Color) - Method in class robocode.Robot
-
Sets the color of the robot's radar.
- setRadarColor(Color) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the color of the robot's radar.
- setRadarImageName(String) - Method in class robocode._Robot
-
Deprecated.This call is not used.
- setRadarRotationRate(double) - Method in class robocode.RateControlRobot
-
Sets the radar's clockwise (right) rotation per turn, in degrees.
- setRadarRotationRateRadians(double) - Method in class robocode.RateControlRobot
-
Sets the radar's clockwise (right) rotation per turn, in radians.
- setRandom(Random) - Static method in class robocode.control.RandomFactory
-
Sets the random number generator instance used for generating a stream of random numbers.
- setResume() - Method in class robocode.AdvancedRobot
-
Sets the robot to resume the movement stopped by
stop()
orAdvancedRobot.setStop()
, if any. - setResume() - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the robot to resume the movement stopped by
stop(boolean)
orIAdvancedRobotPeer.setStop(boolean)
, if any. - setRobotImageName(String) - Method in class robocode._Robot
-
Deprecated.This call is not used.
- setScanColor(Color) - Method in class robocode.Robot
-
Sets the color of the robot's scan arc.
- setScanColor(Color) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Sets the color of the robot's scan arc.
- setStop() - Method in class robocode.AdvancedRobot
-
This call is identical to
stop()
, but returns immediately, and will not execute until you callAdvancedRobot.execute()
or take an action that executes. - setStop(boolean) - Method in class robocode.AdvancedRobot
-
This call is identical to
stop(boolean)
, but returns immediately, and will not execute until you callAdvancedRobot.execute()
or take an action that executes. - setStop(boolean) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
This call is identical to
stop(boolean)
, but returns immediately, and will not execute until you callexecute()
or take an action that executes. - setTime(long) - Method in class robocode.Event
-
Changes the time when this event occurred.
- setTurnBody(double) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the robot's body to turn right or left by radians when the next execution takes place.
- setTurnGun(double) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the robot's gun to turn right or left by radians when the next execution takes place.
- setTurnGunLeft(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's gun to turn left by degrees when the next execution takes place.
- setTurnGunLeftDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
setTurnGunLeft
instead. - setTurnGunLeftRadians(double) - Method in class robocode._AdvancedRadiansRobot
- setTurnGunLeftRadians(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's gun to turn left by radians when the next execution takes place.
- setTurnGunRight(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's gun to turn right by degrees when the next execution takes place.
- setTurnGunRightDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
setTurnGunRight
instead. - setTurnGunRightRadians(double) - Method in class robocode._AdvancedRadiansRobot
- setTurnGunRightRadians(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's gun to turn right by radians when the next execution takes place.
- setTurnLeft(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's body to turn left by degrees when the next execution takes place.
- setTurnLeftDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
setTurnLeft(double)
instead. - setTurnLeftRadians(double) - Method in class robocode._AdvancedRadiansRobot
- setTurnLeftRadians(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's body to turn left by radians when the next execution takes place.
- setTurnRadar(double) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Sets the robot's radar to turn right or left by radians when the next execution takes place.
- setTurnRadarLeft(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's radar to turn left by degrees when the next execution takes place.
- setTurnRadarLeftDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
setTurnRadarLeft(double)
instead. - setTurnRadarLeftRadians(double) - Method in class robocode._AdvancedRadiansRobot
- setTurnRadarLeftRadians(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's radar to turn left by radians when the next execution takes place.
- setTurnRadarRight(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's radar to turn right by degrees when the next execution takes place.
- setTurnRadarRightDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
setTurnRadarRight
instead. - setTurnRadarRightRadians(double) - Method in class robocode._AdvancedRadiansRobot
- setTurnRadarRightRadians(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's radar to turn right by radians when the next execution takes place.
- setTurnRate(double) - Method in class robocode.RateControlRobot
-
Sets the robot's clockwise (right) rotation per turn, in degrees.
- setTurnRateRadians(double) - Method in class robocode.RateControlRobot
-
Sets the robot's clockwise (right) rotation per turn, in radians.
- setTurnRight(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's body to turn right by degrees when the next execution takes place.
- setTurnRightDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
setTurnRight(double)
instead. - setTurnRightRadians(double) - Method in class robocode._AdvancedRadiansRobot
- setTurnRightRadians(double) - Method in class robocode.AdvancedRobot
-
Sets the robot's body to turn right by radians when the next execution takes place.
- setVelocityRate(double) - Method in class robocode.RateControlRobot
-
Sets the speed the robot will move (forward), in pixels per turn.
- setVisible(boolean) - Method in interface robocode.control.IRobocodeEngine
-
Shows or hides the Robocode window.
- setVisible(boolean) - Method in class robocode.control.RobocodeEngine
-
Shows or hides the Robocode window.
- SkippedTurnEvent - Class in robocode
-
A SkippedTurnEvent is sent to
onSkippedTurn()
when your robot is forced to skipping a turn. - SkippedTurnEvent(long) - Constructor for class robocode.SkippedTurnEvent
-
Called by the game to create a new SkippedTurnEvent.
- StatusEvent - Class in robocode
-
This event is sent to
onStatus()
every turn in a battle to provide the status of the robot. - StatusEvent(RobotStatus) - Constructor for class robocode.StatusEvent
-
This constructor is called internally from the game in order to create a new
RobotStatus
. - stop() - Method in class robocode.Robot
-
Immediately stops all movement, and saves it for a call to
Robot.resume()
. - stop(boolean) - Method in class robocode.Robot
-
Immediately stops all movement, and saves it for a call to
Robot.resume()
. - stop(boolean) - Method in interface robocode.robotinterfaces.peer.IStandardRobotPeer
-
Immediately stops all movement, and saves it for a call to
IStandardRobotPeer.resume()
. - survival - Variable in class robocode.BattleResults
T
- teamLeaderName - Variable in class robocode.BattleResults
- TeamRobot - Class in robocode
-
An advanced type of robot that supports sending messages between team mates in a robot team.
- TeamRobot() - Constructor for class robocode.TeamRobot
- test() - Method in class robocode.Condition
-
Overriding the test() method is the point of a Condition.
- test() - Method in class robocode.GunTurnCompleteCondition
-
Tests if the gun has stopped turning.
- test() - Method in class robocode.MoveCompleteCondition
-
Tests if the robot has stopped moving.
- test() - Method in class robocode.RadarTurnCompleteCondition
-
Tests if the radar has stopped turning.
- test() - Method in class robocode.TurnCompleteCondition
-
Tests if the robot has finished turning.
- thirds - Variable in class robocode.BattleResults
- toState(int) - Static method in enum robocode.control.snapshot.BulletState
-
Returns a BulletState based on an integer value that represents a BulletState.
- toState(int) - Static method in enum robocode.control.snapshot.RobotState
-
Returns a RobotState based on an integer value that represents a RobotState.
- turnAheadLeft(int, int) - Method in class robocode.JuniorRobot
-
Moves this robot forward by pixels and turns this robot left by degrees at the same time.
- turnAheadRight(int, int) - Method in class robocode.JuniorRobot
-
Moves this robot forward by pixels and turns this robot right by degrees at the same time.
- turnAndMove(double, double) - Method in interface robocode.robotinterfaces.peer.IJuniorRobotPeer
-
Moves this robot forward or backwards by pixels and turns this robot right or left by degrees at the same time.
- turnBackLeft(int, int) - Method in class robocode.JuniorRobot
-
Moves this robot backward by pixels and turns this robot left by degrees at the same time.
- turnBackRight(int, int) - Method in class robocode.JuniorRobot
-
Moves this robot backward by pixels and turns this robot right by degrees at the same time.
- turnBody(double) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Immediately turns the robot's body to the right or left by radians.
- TurnCompleteCondition - Class in robocode
-
A prebuilt condition you can use that indicates your robot has finished turning.
- TurnCompleteCondition(AdvancedRobot) - Constructor for class robocode.TurnCompleteCondition
-
Creates a new TurnCompleteCondition with default priority.
- TurnCompleteCondition(AdvancedRobot, int) - Constructor for class robocode.TurnCompleteCondition
-
Creates a new TurnCompleteCondition with the specified priority.
- TurnEndedEvent - Class in robocode.control.events
-
A TurnEndedEvent is sent to
onTurnEnded()
when the current turn in a battle round is ended. - TurnEndedEvent(ITurnSnapshot) - Constructor for class robocode.control.events.TurnEndedEvent
-
Called by the game to create a new TurnEndedEvent.
- turnGun(double) - Method in interface robocode.robotinterfaces.peer.IBasicRobotPeer
-
Immediately turns the robot's gun to the right or left by radians.
- turnGunLeft(double) - Method in class robocode.Robot
-
Immediately turns the robot's gun to the left by degrees.
- turnGunLeft(int) - Method in class robocode.JuniorRobot
-
Turns the gun left by degrees.
- turnGunLeftDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
turnGunLeft
instead. - turnGunLeftRadians(double) - Method in class robocode._AdvancedRadiansRobot
- turnGunLeftRadians(double) - Method in class robocode.AdvancedRobot
-
Immediately turns the robot's gun to the left by radians.
- turnGunRight(double) - Method in class robocode.Robot
-
Immediately turns the robot's gun to the right by degrees.
- turnGunRight(int) - Method in class robocode.JuniorRobot
-
Turns the gun right by degrees.
- turnGunRightDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
turnGunRight
instead. - turnGunRightRadians(double) - Method in class robocode._AdvancedRadiansRobot
- turnGunRightRadians(double) - Method in class robocode.AdvancedRobot
-
Immediately turns the robot's gun to the right by radians.
- turnGunTo(int) - Method in class robocode.JuniorRobot
-
Turns the gun to the specified angle (in degrees).
- turnLeft(double) - Method in class robocode.Robot
-
Immediately turns the robot's body to the left by degrees.
- turnLeft(int) - Method in class robocode.JuniorRobot
-
Turns this robot left by degrees.
- turnLeftDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
turnLeft(double)
instead. - turnLeftRadians(double) - Method in class robocode._AdvancedRadiansRobot
- turnLeftRadians(double) - Method in class robocode.AdvancedRobot
-
Immediately turns the robot's body to the left by radians.
- turnRadar(double) - Method in interface robocode.robotinterfaces.peer.IStandardRobotPeer
-
Immediately turns the robot's radar to the right or left by radians.
- turnRadarLeft(double) - Method in class robocode.Robot
-
Immediately turns the robot's radar to the left by degrees.
- turnRadarLeftDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
turnRadarLeft
instead. - turnRadarLeftRadians(double) - Method in class robocode._AdvancedRadiansRobot
- turnRadarLeftRadians(double) - Method in class robocode.AdvancedRobot
-
Immediately turns the robot's radar to the left by radians.
- turnRadarRight(double) - Method in class robocode.Robot
-
Immediately turns the robot's radar to the right by degrees.
- turnRadarRightDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
turnRadarRight
instead. - turnRadarRightRadians(double) - Method in class robocode._AdvancedRadiansRobot
- turnRadarRightRadians(double) - Method in class robocode.AdvancedRobot
-
Immediately turns the robot's radar to the right by radians.
- turnRight(double) - Method in class robocode.Robot
-
Immediately turns the robot's body to the right by degrees.
- turnRight(int) - Method in class robocode.JuniorRobot
-
Turns this robot right by degrees.
- turnRightDegrees(double) - Method in class robocode._AdvancedRobot
-
Deprecated.Use
turnRight(double)
instead. - turnRightRadians(double) - Method in class robocode._AdvancedRadiansRobot
- turnRightRadians(double) - Method in class robocode.AdvancedRobot
-
Immediately turns the robot's body to the right by radians.
- TurnStartedEvent - Class in robocode.control.events
-
A TurnStartedEvent is sent to
onTurnStarted()
when a new turn in a battle round is started. - TurnStartedEvent() - Constructor for class robocode.control.events.TurnStartedEvent
-
Called by the game to create a new TurnStartedEvent.
- turnTo(int) - Method in class robocode.JuniorRobot
-
Turns this robot to the specified angle (in degrees).
U
- Utils - Class in robocode.util
-
Utility class that provide methods for normalizing angles.
V
- valueOf(String) - Static method in enum robocode.control.snapshot.BulletState
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum robocode.control.snapshot.RobotState
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum robocode.control.snapshot.BulletState
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum robocode.control.snapshot.RobotState
-
Returns an array containing the constants of this enum type, in the order they are declared.
W
- waitFor(Condition) - Method in class robocode.AdvancedRobot
-
Does not return until a condition is met, i.e.
- waitFor(Condition) - Method in interface robocode.robotinterfaces.peer.IAdvancedRobotPeer
-
Does not return until a condition is met, i.e.
- waitTillBattleOver() - Method in interface robocode.control.IRobocodeEngine
-
Will block caller until current battle is over.
- waitTillBattleOver() - Method in class robocode.control.RobocodeEngine
-
Will block caller until current battle is over.
- white - Static variable in class robocode.JuniorRobot
-
The color white (0xFFFFFF)
- WinEvent - Class in robocode
-
This event is sent to
onWin()
when your robot wins the round in a battle. - WinEvent() - Constructor for class robocode.WinEvent
-
Called by the game to create a new WinEvent.
- write(byte[]) - Method in class robocode.RobocodeFileOutputStream
-
Writes a byte array to this output stream.
- write(byte[], int, int) - Method in class robocode.RobocodeFileOutputStream
-
Writes a byte array to this output stream.
- write(int) - Method in class robocode.RobocodeFileOutputStream
-
Writes a single byte to this output stream.
Y
- yellow - Static variable in class robocode.JuniorRobot
-
The color yellow (0xFFFF00)
_
- _AdvancedRadiansRobot - Class in robocode
-
This class is used by the system as a placeholder for all *Radians calls in
AdvancedRobot
. - _AdvancedRobot - Class in robocode
-
This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for
AdvancedRobot
. - _Robot - Class in robocode
-
This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for
Robot
. - _RobotBase - Class in robocode
-
This is the base class of all robots used by the system.
All Classes All Packages